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C# Set SpriteRenderer Sprite and "sub-sprite"

Discussion in '2D' started by jospor, Nov 15, 2013.

  1. jospor

    jospor

    Joined:
    Oct 23, 2013
    Posts:
    10
    If I have a Sprite which I have sliced so that it has 256 different sprites in it and I want to set the SpriteRenderer to use for example "sprites_42", how would I do that?
     
  2. Lukas H

    Lukas H

    Joined:
    Jan 16, 2009
    Posts:
    394
    If its not meant for runtime, just drag the sprite from the project view into SpriteRenderer field.

    For runtime you could create a public sprite[] allSprites; and do a SpriteRenderer.sprite = allSprites[someIndex];
     
  3. jospor

    jospor

    Joined:
    Oct 23, 2013
    Posts:
    10
    It's meant for runtime. The thing is that the Sprite object holds all the sprites but I do not know how to access different ones through the script, all I get when loading the Sprite using Resources.Load is the first Sprite, which would be "sprites_0".