Hello everyone, Thank you so much for reading my post! I've been doing some research about hacking into games' leaderboards (high scores) and I've seen it mentioned a few times that because a good C++ decompiler does not exist, it can be a good security feature to use C++ as opposed to a language like Java which has a very good decompiler. Is this true? My apologies if I'm making some error here - I am still a beginner. If I manage to add some C++ to important parts of my Unity game will that be good for security? And on that note, does that mean that using Unreal Engine is inherently more secure than Unity?