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C# beginner problem... "Is a type but is used like a variable"

Discussion in 'Scripting' started by Aeskyphaz, Jul 26, 2017.

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  1. Aeskyphaz

    Aeskyphaz

    Joined:
    Jun 2, 2017
    Posts:
    52
    Hello everyone,
    I am trying to learn C# these days. I have written my first code which is a simple 2,5d platformer movement script. I am now tring to re-write it in a cleaner, less "clumsy" way. However I am blocked right at the beginning, monodevelop refuses to build my script because I get an error at line 18 saying "Playermovement is a type but is used like a variable"...
    I don't know how to call the other parts of the scripts if not this way... I was trying to do it like in this tutorial https://unity3d.com/fr/learn/tutorials/topics/scripting/classes?playlist=17117, but I can't seem to replicate it ...

    If anyone could help with that i'd be relieved !
    thanks in advance

    Here's the code :
     
  2. ADNCG

    ADNCG

    Joined:
    Jun 9, 2014
    Posts:
    994
    Hey, your method is named "PlayerMovemement" and you're trying to call "PlayerMovement", which doesn't match the method's name.
     
  3. Aeskyphaz

    Aeskyphaz

    Joined:
    Jun 2, 2017
    Posts:
    52
    Can't believe I didn't see that...
    Thanks for the amazingly fast reply and sorry for wasting your time !
    Have a nice day
     
    MakoMaker likes this.
  4. BlackPete

    BlackPete

    Joined:
    Nov 16, 2016
    Posts:
    970
    To shed more light on the "PlayerMovement is a type but is used like a variable" error:

    This implies that you have a "PlayerMovement" class somewhere in your code. Otherwise you'd get a completely different error.

    It's generally OK to have classes, functions, and members sharing the same name. However, this can quickly get confusing if you're trying to learn C#.
     
  5. unity_C7C9265DF5E72FABFD10

    unity_C7C9265DF5E72FABFD10

    Joined:
    Apr 6, 2022
    Posts:
    1
    Hello everyone,
    I am trying to learn C# these days. I have written my first code which is a simple 2,5d platformer movement script. I am now tring to re-write it in a cleaner, less "clumsy" way. However I am blocked right at the beginning, monodevelop refuses to build my script because I get an error at line 18 saying "Playermovement is a type but is used like a variable"...
    I don't know how to call the other parts of the scripts if not this way... I was trying to do it like in this tutorial https://unity3d.com/fr/learn/tutorials/topics/scripting/classes?playlist=17117, but I can't seem to replicate it ...

    If anyone could help with that i'd be relieved !
    thanks in advance

    Heres the code:

    if(Input.GetKeyDown(KeyCode.Tab))
    {
    inventoryEnabled = !inventoryEnabled;
    Cursor.lockState = CursorLockMode.None;
    }
    if(inventoryEnabled)
    {
    inventory.SetActive(true);
    }
    else
    {
    inventory.SetActive(false);
    Cursor.lockState = CursorLockMode = CursorLockMode.Locked;
    }
     
  6. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,742
    Please don't necro-post to old threads. It's against forum rules.

    You probably just have a typo and the compiler is telling you how to fix your typo.

    The complete error message contains everything you need to know to fix the error yourself.

    The important parts of the error message are:

    - the description of the error itself (google this; you are NEVER the first one!)
    - the file it occurred in (critical!)
    - the line number and character position (the two numbers in parentheses)
    - also possibly useful is the stack trace (all the lines of text in the lower console window)

    Always start with the FIRST error in the console window, as sometimes that error causes or compounds some or all of the subsequent errors. Often the error will be immediately prior to the indicated line, so make sure to check there as well.

    All of that information is in the actual error message and you must pay attention to it. Learn how to identify it instantly so you don't have to stop your progress and fiddle around with the forum.

    Remember: NOBODY here memorizes error codes. That's not a thing. The error code is absolutely the least useful part of the error. It serves no purpose at all. Forget the error code. Put it out of your mind.

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Tutorials are a GREAT idea. Tutorials should be used this way:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!


    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.

    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Finally, when you have errors... see the top of my post!
     
  7. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Welcome to Unity! Please open a new thread for your issue. You just copied the original text from the first post. Use Code tags in your next post, and include the full error message. We'll take a look there!
     
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