It's great that 2018.1 comes with netstandard 2.0 support. And there was mentioning about using Roslyn as the new compiler that comes with the latest Mono runtime (even though I'm not sure which Mono runtime version comes with 2018.1, even though we are mostly referring to .NET runtime, i.e. 4.6 or netstandard 2.0). I did a quick look at the new 2018.1.02b, the C# language version seems to still be locked at "6", and even I change it to "7" in the .csproject "<LangVersion>" section, C# 7 language features like "tuples" would give compiler errors - after restarting Unity3D, I noticed that "LangVersion" is changed back to "6". I'm wondering that is it in the roadmap that Unity3D 2018 would bring the latest greatest C# language features or it'll be unfortunately locked at version "6"?