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Bug By Default GI Tints Everything Cyan

Discussion in 'Universal Render Pipeline' started by equalsequals, Jul 12, 2021.

  1. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    This is in regards to (Case 1349919) Default Shader values result in all Lit Materials Tinted Cyan by GI.

    This is straight forward. Present in 2020.3.13 and as far back as 2020.3.10 (I stopped here since 4 version installs looking backwards are enough), and whatever URP package is verified for that version, GI by default is a cyan color. The reproduction steps are:
    1. Create new project in 2020.3.10 using the URP Template
    2. Create a New Scene, use the (Built-In) 3D Scene Template.
    3. Create a Sphere.
    4. Observe cyan tint.
    Alternatively, you can skip steps 2-4 and just create a new Lit ShaderGraph and open it, and observe that it is tinted cyan.
     
  2. equalsequals

    equalsequals

    Joined:
    Sep 27, 2010
    Posts:
    154
    A workaround for this is to clear your GI Cache in Edit->Preferences->GI Cache