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Buying assets in third party stores that are present in the Unity Asset Store

Discussion in 'General Discussion' started by Alexeyov, Sep 14, 2021.

  1. Alexeyov

    Alexeyov

    Joined:
    Nov 13, 2013
    Posts:
    4
    When it comes to legal term of service and license can Unity identify the origin of an asset present in a game/project?

    For example you can buy Synty assets in the Unity asset store as well in their own store page.
     
  2. sxa

    sxa

    Joined:
    Aug 8, 2014
    Posts:
    736
    Which legal terms and service and license? How do you think Unity licensing relates to something not sold by Unity?
     
  3. Alexeyov

    Alexeyov

    Joined:
    Nov 13, 2013
    Posts:
    4
    The asset store legal terms
    2.2, 2.3, 2.4 under section End user´s rights and obligations.
    My doubt comes from the fact that some assets present in the asset store are being sold in third party websites, so if I use an asset from the asset store, and i am on a team where someone else is using the same asset but its origin was from the third party website (itch.io, the asset creator web, etc), can Unity know the difference? Should i stick with the asset of the third party in that case?
     
  4. angrypenguin

    angrypenguin

    Joined:
    Dec 29, 2011
    Posts:
    15,470
    As long as you've got legitimate licenses I wouldn't worry about it.

    The Asset Store has never been the only place to buy stuff. I've purchased stuff elsewhere and never had an issue.
     
    Joe-Censored and kittik like this.
  5. Neto_Kokku

    Neto_Kokku

    Joined:
    Feb 15, 2018
    Posts:
    1,750
    Assets are just files added to your project, there's no origin tracking or even actual license verification.
     
  6. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Yes and no. Unity has analytics built into the Editor, so they track when you use different features. Importing packages from the Asset Store is likely something which gets tracked. Though it is not done for asset licensing verification.