Sooo - recently another game engine (COUGH Unreal) 'bought/joined forces' with Quixel, this was HUGE news to me. At first I felt a little shock (although I've seen so many acquisitions over the years it never really surprises me anymore), then sadness (as I felt their megascans/etc slipping away) and finally acceptance (such is life - and death). Now, I get that Quixel still work with Unity - but to have all their assets available for free in another engine... grrr. So what can/should Unity do? There isn't a direct equivalent anymore (after Substance went to Adobe). I don't believe Unity can quickly make their own version - But... I can suggest a few things. 1. Setup 'Unity Scans' - a dedicated integrated repository for any/all to contribute to. Similar to the asset store but rather than packaged assets - an in-editor feature which allows you to browse and import scanned materials and meshes. And Moderate/oversee this to give a basic Quality Assurance. Plus develop in house tools for using/editing these scans - INVEST into this and it will encourage the community to scan/sell direct into Unity - a win win imo. 2. Unity could Acquire other tools soon (before they also get snapped up elsewhere). If possible I'd suggest Reallusion… Unity HDRP is now released, but 'our' tools for character creation are very limited [again Unreal (COUGH) have their digital humans project and Microsoft now have Ninja Theory ('loved Hellblade btw)] . Reallusion have developed some great tools over the years and a similar Unity integrated approach (to my first idea) would be a huge benefit - Not only would we have great character tools, but by integrating it with Unity's engine - clothing/mods, could be brought directly/easily into the engine as well. These two idea should encourage developers to create scans/clothing and make it easier to use these items in Unity - this would give an incentive for developers to create 'assets' and for Unity to take a commission. Well,. that's a quick ramble - 'thought I'd put it out there and... I'm curious if you have any other ideas. What else can we encourage Unity to 'acquire/develop'? While there's still time.