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buy caching license

Discussion in 'Editor & General Support' started by lhy_ps, Oct 19, 2011.

  1. lhy_ps

    lhy_ps

    Joined:
    Sep 15, 2010
    Posts:
    29
    Hi, I may buy the caching license to control the cache issue.First, plese telll me how to buy it. Contact sales@untiy3d.com?
    Second, 50Mb 's share space is too small ,If I want to buy more, say ,200M around, how much may it be cost?
    The last question is about its usage.
    If I buy it for a domain, does it mean different webplayer under this domain will share the same caching directory?
    for example: i have a host http://abc.com
    then I have 3 webplayer's
    http://abc.com/a.html, host a webplayer.unity3d
    http://abc.com/b.html,host a different webplayer.unity3d
    http://abc.com/c.html,host another different webplayer.unity3d
    if I buy the license for the domain http://abc.com ,does that mean all the 3 subdomain will benifit from the specific cache.
    And if i using the Caching funciton with domain = http://abc.com name = C://unityCache
    static function Authorize (name : String, domain : String, size : long, signature : String) : boolean
    all the subdoman can share C://unityCache as their cache, right?
     
  2. magian_liu

    magian_liu

    Joined:
    Apr 13, 2011
    Posts:
    4
    Unity FAQ
    What is the Unity Caching Product and how can I license it?
    Unity offers a premium extension of the Unity webplayer which caches asset bundles locally to end users. This product is licensed on a revenue-share model under a separate agreement made by our business development team. Generally, this product is licensed to developers or publishers with large online game files and online traffic. The Unity Caching Product reduces bandwidth costs and is geared towards minimizing download abandonment.
     
  3. magian_liu

    magian_liu

    Joined:
    Apr 13, 2011
    Posts:
    4
    part of email from unity:

    The standard licensing terms for our caching license are no license fee
    upfront, with 3% of net revenue as revenue-sharing on the back end. This
    is Unity's only product with a royalty; however, most of our customers are
    happy with it, as it decreases their costs while increasing their revenue.
     
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