Search Unity

Button secqencial active and disable?

Discussion in 'UGUI & TextMesh Pro' started by michaelartiga69, Oct 19, 2017.

  1. michaelartiga69

    michaelartiga69

    Joined:
    Oct 5, 2017
    Posts:
    1
    Hi, I'm totally new with Unity and have no coding experience.
    could someone show me how to code this and how I can understand it.
    Let say I have 5 buttons I would like the first button 1 to be active while the rest would be disable but still visible with in the Canvas.
    but after I click on button 1 it would be disable and then button 2 would be enable and the rest still disable on a loop
    I would also like them in to a timer lock if possible
    let say after button 1 is press button 2 would be on a timer for 30sec before to be allowed to be press
    and so on...
    Help please?​
     
  2. methos5k

    methos5k

    Joined:
    Aug 3, 2015
    Posts:
    8,712
    Take a look at the section here: https://unity3d.com/learn
    There are some sub sections on coding, interface, buttons, etc..

    Even if I wrote a working example for you, the need to understand some coding to progress is required.
    You should take a bit of time to learn, and practice some general ideas and then use what you learn along the way to design and build what you want. I honestly think that will help you a lot more :)