I am working for a simple turn multiplayer game. What I need is that when a player click on a button, this is sent by a server RPC that check the selection and call a client RPC. In this client RPC I need to change the color of that button. My problem is that the button doesn't change the color. Here the code: Code (CSharp): [ClientRpc] public void SetActivePlayerClientRPC(ulong id,Matrix m) { table = m; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) if (m.matrix[i, j] != -1) MatrixObject.Find(string.Format("{0}-{1}", i, j)).GetComponent<Image>().color = mapColors[ulong.Parse(m.matrix[i, j].ToString())]; } The MatrixObject is a gameobject is found this way (in every client is the only tagged "Matrix"): Code (CSharp): _matrixObject = GameObject.FindGameObjectsWithTag("Matrix")[0].transform; I tryed to color the button in other points of the code and it works. I can't understand why in this part of the code it doesn't work. Any ideas? Thanks
Thanks, but same result. What I can't understand is that the MatrixObject is not null and the Find(string.Format("{0}-{1}", i, j)).GetComponent<Image>().color take the value I provided. So I can't figure why the button don't change color.