I'm building a simple platformer game, and was trying to implement the new input system and got a strange issue that the action wouldn't get triggered on every press. Found this issue with the jump action. I tried debugging it, and saw that sometimes the action.triggered wouldn't return true as I pressed my space bar. Then I decided to try and see if I would get a different result with the old input system, So I placed 2 Log calls, 1 for the old Input system that says when space is pressed, and one for the new input System (you can see the code on the second image). What I found out was that even though the Input was getting handled by the old system, the new one didn't pick it up all the times I pressed.Same happened when using a gamepad to trigger the action. What is wrong with this? what am I doing wrong? Or is it some wonkyness on the input system? It would be awful, for players to press the button and get 0 response.