Hello all, First I want to say new input system is fantastic and miles more convenient to use than the former system, it's been a blast to integrate it into my current project! Now - regarding the topic mentioned in the title: I have an InputActionAsset that I enable/disable for certain events in the game. (I do it via the c# generated class for my input mapping's enable/disable for specific Action Maps) If I have a button held down, and I disable the actionmap, the button triggers a canceled event. If I have a button held down, and I enable the actionmap, the button does NOT trigger a started event (or any event at all). (Not sure if relevant) releasing the-event-skipped button while the map is active, then pressing it again works perfectly fine. the fact that a button doesn't get started once the map is enabled is slightly inconvenient, did I encounter a bug or is this an intended behavior? If it is an intended behavior, is there any way to undo it / properly re-trigger the events / never cancel them to begin with? Thank you for your time!