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Busted! for Android

Discussion in 'Made With Unity' started by bricevdm, May 28, 2012.

  1. bricevdm

    bricevdm

    Joined:
    Nov 4, 2009
    Posts:
    34
    I participated in this small android project, released last Friday:
    https://play.google.com/store/apps/details?id=com.mentalwarp.busted




    We went for something a lot smaller than our previous attempt, something we could easily iterate on and add more visual content and bricks of gameplay.

    There's still a lot left to do, garage, levels and tons of bugs to get rid of and so on...
    Still, it's free, give it a try :) rate it, share it pliz
     
  2. Torsh

    Torsh

    Joined:
    Sep 26, 2011
    Posts:
    553
    How long did it take to make?
     
  3. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    Nice graphic! Nice game play! It's lagged after playing it for about 3 minutes. By the way, this game can't be moved to SD card which is not a good thing. Over all, it is great...
     
    Last edited: May 28, 2012
  4. fivearchers

    fivearchers

    Joined:
    Apr 17, 2009
    Posts:
    716
    Definitely has great looks!
     
  5. bricevdm

    bricevdm

    Joined:
    Nov 4, 2009
    Posts:
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    hi guys:) thx for your comments
    We worked for about 3months with a team of 3. We had a bunch of old assets from a previous project, but a lot of re-factor was needed anyway.

    @henry96 it seems you're right ! i have no idea why, maybe it's related to an option in the android manifest. any idea why? because the game is pretty lightweight for a 3d game (16Mo).
    About the lag, can you tell us more? the model of your phone is a good start :)

    Best
     
  6. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    720
    bricevdm u have tutorial channel in youtube?
     
  7. bricevdm

    bricevdm

    Joined:
    Nov 4, 2009
    Posts:
    34
    Sorry we don't atm, it's very time consuming, and time is not really the most available resource ^^
    Besides, tutorial on what exactly? Most of this project is very classic stuff, except maybe for the bending of the tube itself :)

    Best
     
  8. Fenrisul

    Fenrisul

    Joined:
    Jan 2, 2010
    Posts:
    617
    Runs great on my old HTC Incredible 1. Looks incredible too :) Smooth to graphic quality ratio; it may be the best thing i've seen on my phone - no joke.

    Runs like ass on my Toshiba THRiVE (Tegra2).
    This was surprising. Looks like the lighting is broken most of the time on the tube segments itself. The blue-booster arrows always show and the glowy stuff is fine (point pickup, STOP, and "incapacitators"); but the tube itself loses lighting and goes pure black quite often. Lag occurs when the po-po lights start up too.
     
  9. henry96

    henry96

    Joined:
    Sep 28, 2011
    Posts:
    582
    About moving to SD card, I remember there is an option in Player Setting which allows the game to stay on the external or internal. Maybe It's a solution or maybe not. I use HTC desire, and it is lag randomly, usually after running for a while.
     
  10. bricevdm

    bricevdm

    Joined:
    Nov 4, 2009
    Posts:
    34
    Thanks guys for the feedback :)

    @Mitch: thx :) The graphics were only tested on 'tile-rendering' gpu's (SGX Adreno). I guess the fillrate is killing the Tegra :-/
    I need to find a device to test it, but they're not so common

    We had several problems with shaders compiling wrong on certain platforms, especially when using parameters driven in scripts. That's the way the light is handled so maybe there's a bug there (in unity or in our code..dunno). Most of the lag is cpu-side (crappy external SDKs or crappy code, we need to profile more :) )

    @Henry. I can see those options indeed :) I'm not on the build machine but I'll do a few tests soon, I hope it is this simple :)


    Best,
    Brice
     
    Last edited: Jun 1, 2012
  11. bricevdm

    bricevdm

    Joined:
    Nov 4, 2009
    Posts:
    34
    We submitted a new version with minor bugfixes, and enabled the SD card install.

    This option is actually in the android manifest itself:

    android:installLocation="auto"