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Burst on standalone builds

Discussion in 'Entity Component System and C# Job system' started by rizu, Jun 14, 2018.

  1. rizu

    rizu

    Joined:
    Oct 8, 2013
    Posts:
    192
    I've seen many mentions that this will be possible during 2018.2. Is it there yet and if, how does one force standalone build to use it?

    So far I haven't seen any difference on builds if one enables burst from editor so I'm guessing these settings don't carry to the build yet.
     
  2. Afonso-Lage

    Afonso-Lage

    Joined:
    Jul 8, 2012
    Posts:
    67
    Are you adding the [BrustCompile] attribute on given Job?
     
  3. rizu

    rizu

    Joined:
    Oct 8, 2013
    Posts:
    192
    yes and Burst definitely works in the editor.
     
  4. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    3,911
    Burst standalone support is not yet part of 18.2 beta, we are still aiming to get the necessary changes into 18.2 to enable burst for standalone players.
     
  5. xoofx

    xoofx

    Unity Technologies

    Joined:
    Nov 5, 2016
    Posts:
    34
    If you are using a very recent version of burst (0.2.4-preview.12) with the latest 2018.2 and trying to build a standalone player, it should work but a bug sneaked into the editor menus in beta 8, so the experience today is not great, as the checkbox in the Jobs menu are wrong and/or inverted.

    We are writing the very last bits of the documentation to make an official release of the AOT mode. It should hopefully come in the coming days, by the end of this month.
     
    FROS7 likes this.