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Burst is failing during cloud build (works locally)

Discussion in 'Unity Cloud Build' started by isaac-ashdown, Jul 31, 2019.

  1. isaac-ashdown

    isaac-ashdown

    Joined:
    Jan 30, 2019
    Posts:
    24
    Hello,
    I'm having an issue whereby my unity cloud builds are failing due to burst. I don't have the same issue when i build locally. I've noticed the attached burst failures in the unity cloud build log.

    I'm using 2019.2.0f1.
     

    Attached Files:

  2. isaac-ashdown

    isaac-ashdown

    Joined:
    Jan 30, 2019
    Posts:
    24
  3. ollieblanks

    ollieblanks

    Unity Technologies

    Joined:
    Aug 21, 2017
    Posts:
    171
    Hi @isaac-ashdown,

    I have reviewed your related post in the DOTS forum where it is mentioned that the burst compiler does not support cross-compilation. It was also pointed out Cloud Build does not currently use Windows based machines, so unfortunately, is unable to support this configuration at this time. The Cloud Build team have been working hard to bring Windows build machines to Cloud Build (mainly for Windows IL2CPP support) but this appears to be another very good reason!

    So, I can assure you that this will be supported in the near future, It is about to enter the internal testing phases with expected customer beta testing later this fall.

    Hope this helps!
     
  4. isaac-ashdown

    isaac-ashdown

    Joined:
    Jan 30, 2019
    Posts:
    24
    Thanks for the reply, @ollieblanks . It does seem rather strange that it's not supported now, as I've been using burst for a while and was able to build using cloud build with 2018.3. But perhaps it was just failing silently and I didn't notice.