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Question Burst in assembly with no engine references

Discussion in 'Burst' started by Incode, Feb 6, 2024.

  1. Incode

    Incode

    Joined:
    Apr 5, 2015
    Posts:
    78
    I'm interested in creating a deterministic physics library/module using fixed point math. I would prefer to keep it far removed from Unity's default assemblies, potentially using an assembly definition with "No Engine References" checked but that doesn't seem to be work easily. It would be great to get Burst for the performance gain, but is it possible to keep code a hard separation from the non-deterministic parts of Unity?