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Official Burst for standalone players

Discussion in 'Burst' started by xoofx, Jul 10, 2018.

  1. Yury-Habets

    Yury-Habets

    Unity Technologies

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    Nov 18, 2013
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    @homemacai thank you! Could you still attach the project to the bug report - this is mandatory for QAs to start processing it (and important too, because of all the settings etc. saved).
     
  2. homemacai

    homemacai

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    Jul 22, 2020
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    I did attach the project when sending through the unity Hub Bug report, did it no get sent? Not really on how to do it otherwise
     
  3. Yury-Habets

    Yury-Habets

    Unity Technologies

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    Yep I can only see logs attached to the bug report, no project.
     
  4. homemacai

    homemacai

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    Jul 22, 2020
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    is there a place where I can update the bug report? Or should I send a new one with the files?
     
  5. Yury-Habets

    Yury-Habets

    Unity Technologies

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    I think the easiest way is to file a new bug report.
     
  6. Yury-Habets

    Yury-Habets

    Unity Technologies

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  7. homemacai

    homemacai

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    Jul 22, 2020
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  8. manurocker95

    manurocker95

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    Jun 14, 2016
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    Library\PackageCache\com.unity.burst@1.6.5\Editor\BurstAotCompiler.cs(754,27): error CS0234: The type or namespace name 'AndroidExternalToolsSettings' does not exist in the namespace 'UnityEditor.Android' (are you missing an assembly reference?)

    on 2020.3.33LTS + Android, restarting and deleting Library folder doesn't work. Any idea?
     
  9. tim_jones

    tim_jones

    Unity Technologies

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    May 2, 2019
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    Hi @manurocker95 - that's an error that I'd only expect to see if you don't have Android player support installed with your Unity installation. But I guess you probably do. A couple of questions:

    1. Are you seeing this error as soon as you open the Editor, or only when building a player?
    2. Do you define UNITY_ANDROID in your project settings for non-Android platforms?
     
  10. manurocker95

    manurocker95

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    Jun 14, 2016
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    209
    1. As soon as I open the project. I can't build due to that error.
    2. I don't have UNITY_ANDROID in project settings, only in the parts of the code where it's required. I have the addon installed as I can build other projects in the same version (without burst)