Hello, As part of the 2018.2 release of Unity, we are pleased to release an official preview of the burst package with support for standalone players (i.e AOT mode of burst) which is only working with 2018.2+ This version `0.2.4-preview.20` is now accessible from the package manager: User Documentation There is a documentation available through the burst package. This is an early preview. We expect to give more insights on how to better use burst to improve the performance of your games. Support for standalone players When building a player, burst will compile a single dynamic library for all the burst jobs in your game. Depending on the platform, the dynamic library will be output to a different folder (on Windows, it is in the path `Data/Plugins/lib_burst_generated.dll`) This library will be loaded by the Job system runtime on the first job compiled by burst. The settings to enable the compilation are controlled by the Jobs/burst menu, the same way than for the editor. In a future iteration, these settings will be moved to proper settings per platform/player. Supported platforms This release is supporting the following platforms for standalone players: - Windows - MacOS - Linux - Xbox One - PS4 - Android (ARM v7 and v8+) - iOS (ARM v7 and v8+) Note that most platforms using Intel x64 processors should be working quite flawlessly. For the mobile platforms, this is something really new and you might encounter bugs for these platforms. Please let us know by reporting them via the Help menu and select Report a bug. Known issues We still have a few known issues with this release for standalone players support: - Accuracy/Precision are currently not supported - The target CPU is currently hardcoded per platform (e.g SSE4 for Windows 64 bits) These issues will be resolved in a future release of burst. Please note also that the latest release of ECS `0.0.12-preview.8` is not using this version of burst. A new version of ECS will be published in the coming days with the latest burst.