[BurstCompile, MonoPInvokeCallback(typeof(GetIndexDelegate))] static int GetIndexValueUInt8(void* baseAddress, int index) { return *((byte*)baseAddress + index); } The method in question, Int32 GetIndexValueUInt8(Void*, Int32), is a function pointer defined within the GLTFast package, specifically within its Jobs functionality. Burst is unable to compile this method, which is causing the thrown exception. Burst version: 1.8.2 GLTFast version: 5.0.0 or 5.0.4 (all encountered the same problem)
Also I am wondering how to downgrade the version to Burst 1.6.6, I tried with changing manifest.json and packages-lock.json, but the version of Burst downloaded was still 1.8.2. I am using MacOS with M1 Pro chip if this information could be of some help. Look forward to reply! Thanks!
Additional information: Unity environment is 2021.3.16f1, and cannot be upgraded due to some package limitation. Thanks!
Hi @Bunnyyyyy What compilation error do you get from Burst? And I does it persist if you upgrade Burst to 1.8.4?
------------------------------------------------------------------------------------------------------------------ 1. The errors come like this: ArgumentOutOfRangeException: Specified argument was out of the range of valid values. Parameter name: subshaderIndex UnityEngine.Shader.FindSubshaderTagValue (System.Int32 subshaderIndex, UnityEngine.Rendering.ShaderTagId tagName) (at /Users/bokken/build/output/unity/unity/Runtime/Export/Shaders/Shader.bindings.cs:98) UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.IsShaderGraphShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:114) UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.StripUnused (UnityEditor.Rendering.BuiltIn.ShaderFeatures features, UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, UnityEditor.Rendering.ShaderCompilerData compilerData) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:284) UnityEditor.Rendering.BuiltIn.ShaderPreprocessor.OnProcessShader (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippetData, System.Collections.Generic.IList`1[T] compilerDataList) (at Library/PackageCache/com.unity.shadergraph@12.1.8/Editor/Generation/Targets/BuiltIn/Editor/ShaderPreprocessor.cs:348) UnityEditor.Build.BuildPipelineInterfaces.OnPreprocessShaders (UnityEngine.Shader shader, UnityEditor.Rendering.ShaderSnippetData snippet, UnityEditor.Rendering.ShaderCompilerData[] data) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:490) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/ReadyPlayerMe.AvatarLoader-FeaturesChecked.txt failed with output: Failed because this command failed to write the following output files: Library/Bee/artifacts/MacStandalonePlayerBuildProgram/Features/ReadyPlayerMe.AvatarLoader-FeaturesChecked.txt UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) BuildFailedException: Incremental Player build failed! UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:604) UnityEditor.OSXStandalone.OSXDesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/PlatformDependent/OSXPlayer/Extensions/Managed/OSXDesktopStandalonePostProcessor.cs:117) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:28) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:370) UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) Build completed with a result of 'Failed' in 89 seconds (88599 ms) UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ce] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:193 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPlayerWindowBuildMethods.cs:94 UnityEngine.GUIUtilityrocessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:189) ------------------------------------------------------------------------------------------------------------------ 2. the package manager looks like this: I am wondering if it is because I am using 2021.3.16f1 that I am unable to upgrade Burst. So I am wondering if there is any chance to downgrade to Burst 1.6.6, if so, how to do that except changing packages-lock.json and manifest.json. Many thanks ahead!!!!!!
@Bunnyyyyy what made you link that error to Burst? I don't see Burst mentioned anywhere in the error message.