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Burst error BC0102: Unexpected internal compiler error

Discussion in 'Burst' started by tertle, Sep 24, 2021.

  1. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,759
    Accidentally ran into an internal burst compile error while refactoring some code.

    Error

    Simple repo code

    Code (CSharp):
    1. public struct TestData
    2. {
    3.     public int3 Min;
    4.     public int Size;
    5. }
    6.  
    7. [BurstCompile]
    8. private struct Repo : IJob
    9. {
    10.     public NativeReference<TestData> Root;
    11.  
    12.     public void Execute()
    13.     {
    14.         this.FailMethod((TestData*)this.Root.GetUnsafePtr());
    15.     }
    16.  
    17.     private void FailMethod(in TestData* node)
    18.     {
    19.         var aabb = new Unity.Mathematics.MinMaxAABB { Min = node->Min, Max = node->Size };
    20.     }
    21. }
    The issue is just the

    Code (CSharp):
    1. in TestData* node
    Removing the 'in' and burst compiles fine.

    This is a pretty irrelevant bug as the 'in' doesn't do anything on a pointer as far as I'm aware, I was just refactoring a method and accidentally left it on.

    Only reporting it just because as far as I'm aware this is technically valid code and the repo was very simple.
     
    Last edited: Sep 24, 2021
    MNNoxMortem and sheredom like this.
  2. sheredom

    sheredom

    Unity Technologies

    Joined:
    Jul 15, 2019
    Posts:
    300
    Good find! I can repro it, so I'll fix it. Thanks!