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Discussion in 'Data Oriented Technology Stack' started by Smalfy, Aug 10, 2018.
Do you know if/when the Burst compiler will be available for Nintendo Switch?
Thanks in advance
Any word? I need to know this for a pitch I'm writing.
Last word was 'scheduled for the 2019.3 beta and later versions', not sure if they will hit it. As far as I know it is still missing.
+1 I just found out it doesn't compile for Switch yesterday so this would save me a lot of pain.
I am also incredibly interested in this for my own project(s).
What's your source for this? Not doubting you but I need something authoritative to cite.
Dev in Nintendo Developer Forum. If you have access just search for 'burst'.
I do not, but thank you. Is there anything more specific you can share or subtly intimate about this?
Burst 1.2.0-preview's and beyond - along with 2019.3-betas and beyond should already contain support for building for Switch.
Thank you, this is exactly what I need to know.
Hi, how can I get my hands on Burst 1.2.0-preview? I've upgraded my project to 2019.3 beta, but I can only see versions 1.1.2 and 1.1.1 in package manager. I tried manually modifying the manifest file, putting latest 1.2.0-preview.9 version in, but it resulted in an error.
In Package Manager, click the Advanced button, then toggle on "Show preview packages".
Modifying manifest.json manually should also work, I'm not sure why that didn't. What was the error?
I do have "Show preview packages" ticked, I can see other preview packages. After modifying the manifest I get this error:
An error occurred while resolving packages:
Project has invalid dependencies:
com.unity.burst: Package [firstname.lastname@example.org] cannot be foundA re-import of the project may be required to fix the issue or a manual modification of C:/Users/mateo/Documents/carnage2 - Copy/Packages/manifest.json file.
Hmm, that should work. Please could you paste the contents of your manifest.json here?
Certainly, here's a link to the file:
All your packages are very out of date because of it
I see the problem - you're using the staging registry, which is now obsolete and no longer updated. Please could you remove this line and see if it works:
That did the trick, thank you very much!
Not sure if this is the place to do it or if its worthy of another thread, but the project fails to build now, throwing these exceptions:
The same project builds and runs perfectly fine on 2018LTS, is there anything in those exceptions that could suggest what the issue might be? I'm using the Nintendo release of version 2019.3.0b10.
I would create a new thread - those look like IL2CPP errors, and mentioning that in the thread title will probably get you some help quicker