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Burst Compiler for x64 Builds before 18.2?

Discussion in 'Burst' started by Rom-, Apr 8, 2018.

  1. Rom-

    Rom-

    Joined:
    Nov 26, 2008
    Posts:
    90
    Since the C# burst compiler is working in the editor, I'm assuming it works for x64 architectures (Windows PCs), and the main reason you're holding back the build version of burst is that you want it to work on all build targets?

    If this is the case, would it be possible to have a version of the burst compiler that works only for PC builds in the meantime? It would be tremendously useful to have before 18.2, not only for beta testing builds, but also for performance testing various simulations while not in the editor.

    Thank you Unity!
    -Brett
     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Then again, 2018.2 betas are probably not that far off atm..
     
  3. MartinGram

    MartinGram

    Administrator

    Joined:
    Feb 24, 2017
    Posts:
    72
    Work on Burst is progressing very nicely. Our key focus areas are making it available in the player and to support more platforms.

    @brettcook99 We're not holding any features back. The plan is still to have Desktop and Console supported for 2018.2.
     
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  4. optimise

    optimise

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    Jan 22, 2014
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    How about Android build?
     
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  5. GabrieleUnity

    GabrieleUnity

    Unity Technologies

    Joined:
    Sep 4, 2012
    Posts:
    116
    @optimise The target we have is to have Burst be able to target xbox, ps4, ios, android, linux, mac and windows with a package build that will be available on top of 2018.2.

    This is the target, and the results look very promising so far, but anything could happen and delay us a bit :)
     
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