Search Unity

Burst Compilation auto-disables on Editor launch

Discussion in 'Entity Component System' started by Elapotp, Jan 17, 2022.

  1. Elapotp

    Elapotp

    Joined:
    May 14, 2014
    Posts:
    98
    Hi Unity community,

    I have a very strange issue. When I launch Unity, Burst Compilation is always disabled.
    How I can set burst compilation to be persistent between Editor launches?
    Does somebody have a similar issue?

    Some additional information:
    Unity 2020.3.25f1,
    "com.unity.burst": "1.6.4",
    "com.unity.collections": "0.14.0-preview.16",
    "com.unity.dots.editor": "0.9.0-preview.1",
    "com.unity.entities": "0.16.0-preview.21",
    "com.unity.jobs": "0.7.0-preview.17",
    "com.unity.physics": "0.5.1-preview.2",
    "com.unity.render-pipelines.universal": "10.7.0",
    "com.unity.rendering.hybrid": "0.10.0-preview.21",
    MacBook Pro (16-inch, 2021) M1 Pro

    UPDATE: Manually updating EditorPrefs.plist solve the problem.
     
    Last edited: Jan 18, 2022
  2. tertle

    tertle

    Joined:
    Jan 25, 2011
    Posts:
    3,759
    If you want a response from a burst dev they hang around in the actual burst forum.

    Anyway, burst stores their preferences in EditorPrefs. The only way I can think this might fail for you is if your OS is blocking permission to writing to this.
     
  3. Elapotp

    Elapotp

    Joined:
    May 14, 2014
    Posts:
    98
    Thank you, @tertle !

    Checked that file. I have read and write privileges. Seems like Unity just doesn't save.
    Updating EditorPrefs.plist file manually fixed the problem