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Official [Unity Icon Collective] Buried Memories: Yggdrasil & Serekh

Discussion in 'Assets and Asset Store' started by AndrewAssetStore, Dec 20, 2018.

  1. AndrewAssetStore

    AndrewAssetStore

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    Please use this official thread for discussion & questions. We will post the most frequently asked questions below. You can find more FAQs here.

    We are collaborating with top industry talent to develop exciting new art for the Unity Asset Store to enable creators to build AAA projects.

    The Unity Icon Collective consists of team members from the Unity community who have been selected to produce high quality assets ranging from characters and environments to animation and sound.

    Unity-Icons-Vol1-AS-ProductThumb-01.jpg
    Key requirements information
    • Requires Unity 2018.3 or 2018.4
    • Requires HDRP: Choose the HDRP pipeline when you create a new project.
    Unity-Icons-Vol1-ProductThumb-03.jpg

    Frequently Asked Questions
    See the official FAQ page here

     
    Last edited: Jun 7, 2019
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  2. uni7y

    uni7y

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    I only want to know one thing, when I get my voucher so that I can download it :D I have renewed my Pro license a week ago
     
  3. walledcityinfotech

    walledcityinfotech

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    Hi, I am constantly having troubles downloading the Asset..... :( :(
    I am using 2018.3

    Everytime I download, it just stops at any random number... There's no way to pause / resume the download, if I restart Unity, everything goes away..... :(

    I am stuck at 3% right now from past 1 hour.....
     
  4. BackwoodsGaming

    BackwoodsGaming

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    Ditto. These packs were one of the reasons I subscribed but have yet to receive download info.
     
  5. uni7y

    uni7y

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    FYI
    I Got the voucher today in the mail...
     
  6. AndrewAssetStore

    AndrewAssetStore

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    Shoot, sorry about that. It's a very large package, I think 11GB (!!!).

    The only real solution right now is to try again, or perhaps try a friends connection or starbucks or something. I know that's not ideal.
     
  7. igorknez

    igorknez

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    Looks like we have to have patience for this one... downloaded it... at import it stops at "decompressing package" for a looooooooooong time. But eventually it moves forward. "writing package items" another looong wait. etc. Like... you can go out and get a lunch while the thing is opening first time.
     
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  8. UFODriverr

    UFODriverr

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    Unfortunately not working for me at all =(
    All scrips and materials doesn't work. I guess its because i have "under Version Control" on everything...
    asdasd.PNG
     
    Last edited: Dec 21, 2018
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  9. AndrewAssetStore

    AndrewAssetStore

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    Yikes, let me look into this. I know we used version control during production, but it shouldn't' affect you.
     
  10. AndrewAssetStore

    AndrewAssetStore

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    The editor setting in the project setting should be changed from perforce to visible meta files, In the ‘version control’ section. Can you try that?

    image (2).png
     
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  11. UFODriverr

    UFODriverr

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    I will try what you wrote in order to have YOUR render pipeline.
    But i fixed it right now by removing project setting folder and creating new HDRP.
    AHAHahha. But i will try what you wrote. Give me a sec =)

    =============== Edited

    Yep. This fixes the problem ! Thank you. I was thinking that you have some custom HDRP, but i guess we just have to create default HDRP. Am i right?
     
    Last edited: Dec 21, 2018
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  12. UFODriverr

    UFODriverr

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    But unfortunately all scripts are still "missing".
    Its lost all references to the scripts.

    Trying to reimport right now.
     
    Last edited: Dec 21, 2018
  13. AndrewAssetStore

    AndrewAssetStore

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    Correct. Best to make sure you're on the latest HDRP in the Package Manager, though.
     
  14. UFODriverr

    UFODriverr

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    Well re-import didn't helped. Still missing all script references + i have a lot animation warning (rotation mismatch and so on)

    Any suggestions?
     
  15. walledcityinfotech

    walledcityinfotech

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    haha, let me see if I can hack my neighbors wifi :p:p
     
  16. AndrewAssetStore

    AndrewAssetStore

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    Not sure -- I haven't seen that error yet, but of course the pack is still so new.

    Just to double check, you're on 2018.3 and HDRP yes?
     
  17. uni7y

    uni7y

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    I'm pretty sure you don't have activated HDRP, I got the same thing at first (I for got HDRP) ;)
     
  18. trilobyteme

    trilobyteme

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    Is HDRP really a requirement to use the assets? I understand that it may come optimized for HDRP, but I would have hoped that things could be tinkered around with to work with the legacy pipeline. Of course it wouldn't look nearly as good, but at least the elements could be worked on in environments that have not yet embraced HDRP The Unity-based virtual world I develop content for hasn't updated to 2018.3 compatibility yet, and probably won't add support for SRP in any form until at least the middle of next year.
     
  19. juliang

    juliang

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    Can't open any of the icon scenes - the editor just spins and spins and eventually croaks. The music scene doesn't do anything at all. This is in 2018.3.0f2 on an MBP Mojave.
     
  20. UFODriverr

    UFODriverr

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    Yep. HDRP v4.6.0 (with out it no texture or shader would work), and Unity 2018.3.0f2. here is proof:
    dsdfsdf.PNG

    =====EDITED!

    I just checked and found out. that i have only 2 audio scripts and nothing more.
    This main 250$ package should include everything inst it?
     
    Last edited: Dec 22, 2018
  21. spacefrog

    spacefrog

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    Same here - only 2 audio scripts in the package
    Many Prefabs hold an empty ( missing ) script component
    I guess those all refer to the same script which has'nt been included with the package
     
  22. walledcityinfotech

    walledcityinfotech

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    Just imported the Icon Pack and my asset Easy Main Menu.

    Everything is working beautifully and it does made my Asset look really nice hehe :)

    Within 15 minutes, I was able to achieve this awesome main menu! Thought I should share this with the community :)

     
  23. AndrewAssetStore

    AndrewAssetStore

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    In early 2019 the pack will be updated with source files, substance painter files etc.
     
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  24. I guess you will need to adjust the priority of a better download strategy in Unity in general (in order to be able to pause/stop/restart download and the ability to restrict to a given bandwidth) and the on-demand import into Unity project feature as well. :D You have more and more big projects to handle (Book of the Dead, then FPS Sample, now this...)
     
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  25. satchell

    satchell

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    Demo video of the characters and the limited edition characters, animations, a few pieces of concept art, as well as, Buried Memories - Composer_s Mix - Full Mix and Buried Memories - Composer_s Mix - Strings n_ Rhythm.

    The OG Seeker is amazing, I'm blown away at Johnson Ting's creativity and the rest of the team to bring this to life. Can't wait till the next iteration is out. I have a few issues. But realize this is an early release I guess? Gives me an opportunity to focus on the HDRP settings.

    The biggest question I have, will there be a character controller included at some point?
     
  26. Gifgroen

    Gifgroen

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    Do other people experience that you need one hell of a pc to run this pack? I tried it on a ~2 year old machine with an AMD radeon 290 GPU and Unity just crashes every time while trying to load something from the pack. Same on my 2013 Macbook Pro. But on a newer machine with GTX 1080 and more memory it does seem to load better. Good reason to upgrade my other PC though :3
     
  27. satchell

    satchell

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    To those with less than optimal PC's or on Mac.
    The heaviest load in this project are the Rocks. On import uncheck these two folders.
    Screen Shot 2019-01-02 at 5.00.33 AM.png

    Additional steps if you need. Then in a new Unity project import the rocks and decrease the size of the textures export the rocks and then import to the main project. Beg Nvidia, AMD for sponsorship.
     
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  28. NvrDn

    NvrDn

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    Hey, I got a problem; Whenever I try to build the Scene, the lights look way off, than the Editor's Play Mode.
    Any advice ?
     
  29. MadeFromPolygons

    MadeFromPolygons

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    Does this come with a fully set up mecanim character controller?
     
  30. AndrewAssetStore

    AndrewAssetStore

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    It could be an HDRP issue, in which case talking w/ the people on the HDRP forums would be a good idea. Unfortunately on the tech side of things, I don't really know how to help. Any more information could be helpful, if another community member has an answer.
     
  31. AndrewAssetStore

    AndrewAssetStore

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    It doesn't have a controller, but it does use a humanoid rig, so any character controller should be able to work with it. Maybe ask on the Third Person Controller forum thread if they have any examples of their asset working with this robot?
     
  32. NvrDn

    NvrDn

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    I found out what may be the issue, but it seems to be a bug. In editor mode, the game uses the Backed-Lightmaps of the Demo, but when I start compiling it, the "Auto Generate" (From the lightning tab), gets checked by itself and overrides the backed lightnings with nothing.
     
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  33. satchell

    satchell

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    My focus has been elsewhere for a couple weeks. But I think I was getting the best results with the 3D Game Kit Lite because she carries a staff. There's this one also but it's a work in progress and I was using the wrong Buried Memories Seeker model, the super HQ one. So I was getting odd results, obviously, and never got around to the standard Seeker.
     
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  34. Deleted User

    Deleted User

    Guest

    Hey All,

    Patch 1.1 is out and we hope that it addresses many of the concerns brought to our attention through user feedback and posts on this thread. Please continue to let us know your feedback.

    The asset pack should now import properly into a brand new empty project with the standard 3D template applied.

    The product page also showcases the Seeker animations as well as some new images of the models laid out in a scene.






     
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  35. JCIPL

    JCIPL

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    Hi
    Buried Memories Volume 1: Yggdrasil - Icon Pack after importing this pack in to my unity3D 2018.3.5 it is not showing proper shaders in unity . For your reference I am attaching the Image as well. Which tells you to how it is looking like after importing ..
    Unity.PNG Unity1.PNG
     
  36. AndrewAssetStore

    AndrewAssetStore

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    Double check that you've got HDRP set up when you create the project.
     
  37. keeponshading

    keeponshading

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    Hi. Are the .blend files available from the charakter?
    I could only find .fbx files in Asset Folder preview.

    Its really hard to find information what is inside.
    Found "raw files" .... in description.
    Is this Raw Blender, Motion Builder, Substance....?







    .
     
    Last edited: Mar 12, 2019
  38. AndrewAssetStore

    AndrewAssetStore

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    I don't think they are -- let me check on that for you though.
     
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  39. Deleted User

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    Hey All,

    Update 1.2 is out and we are now including all of the bonus content into the main pack for everyone to enjoy. This means that you now have access to the 3 alternative skins for the Seeker character.

    We have now deprecated the Character Pack and Environment Pack to focus on quicker fixes and updates on the main pack.

    Please continue to let us know your feedback.
     
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  40. prakash7titus

    prakash7titus

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    Please help, i have the environment pack.
    Tried downloading and importing several times on different pc
    Now after seeing the forum , corrected hdrp and version control but still not solved.
    Missing prefabs and scene not loading properly
     

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  41. AndrewAssetStore

    AndrewAssetStore

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    The missing prefabs are from the character pack. If you had that, they'd populate. However, I'll message you privately with another solution.
     
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  42. MaikelJanssen

    MaikelJanssen

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    I'm trying to get the Icon_Cinematic scene to run like how it was shown in the trailer, and a problem I'm encountering is that after having to add Cinemachine to the project through the package manager, the scene is saying that there is a missing script on every Cinemachine camera in the scene (the CM vcam's). (See the picture for the inspector for one of these cameras)

    Unity_2019-04-11_13-47-44.png

    I'm using the latest version of everything:
    Buried Memories Volume 1 - Version 1.2.1
    Unity 2018.3.12f1
    -Packages-
    High Definition RP 4.10.0-preview
    Cinemachine 2.2.8
    Package Manager UI 2.0.7

    The missing script seems to be related to the focus on the cameras i think, since the focus is on the background instead of on the character, as seen below.
    image (2).png
     
  43. NicholasKim

    NicholasKim

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    I met the same problem. So, what is the missing script and where to get?
     
  44. pbrito_unity

    pbrito_unity

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    Same problem!!!!
     
  45. AndrewAssetStore

    AndrewAssetStore

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    Hey all -- I'm trying to get a solid answer for you. I think it's a leftover script that isn't important, but I'll try to confirm.
     
  46. AndrewAssetStore

    AndrewAssetStore

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    I've been told you may be missing the Post Processing V2 Adapter Asset Package, which can be installed directly within Unity.

    What the missing component is doing is connecting the PostProcessing Field Of View to each camera,
    so that the focus point can be tweaked per camera.

    To get Cinemachine with PostProcessing per vcam, you need to do three things:
    1. Install Cinemachine from package manager
    2. Instal PostProcessing from package manager
    3. Install the adapter code that glues the two systems together:
    image-3.png
     
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  47. NicholasKim

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    It works.
     
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  48. shredingskin

    shredingskin

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    It seems the new Unity Icons pack is out.
    They nailed the release, better price, an actual overview of the asset, and many showing the asset. Kudos.
     
  49. AndrewAssetStore

    AndrewAssetStore

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  50. luyang1123

    luyang1123

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    can't import the files , error: couldn't decompress package
    tried many times on PC and MAC system