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Bug Buoyancy Effector 2d with Polygon Collider 2D

Discussion in 'Physics' started by HenryDannyson, Aug 29, 2023.

  1. HenryDannyson


    Aug 22, 2021
    In Unity 2022.3 I needed to create a nonbox shaped water area and decided to use polygon collider. Drawn the shape and the polygon is divided into triangles, the problem is when object collides with multiple of these triangles, the buoyancy effect is being multiplied for each triangle the object intersects. Question is how to fix it or how to do polygonal water areal with buoyancy.
    Last edited: Sep 12, 2023