Search Unity

  1. Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.
    Dismiss Notice
  2. Unity is excited to announce that we will be collaborating with TheXPlace for a summer game jam from June 13 - June 19. Learn more.
    Dismiss Notice

[Bundle -80% sale!✅] Lumina GI-RealTime true Voxel based global illumination for URP-HDPR

Discussion in 'Assets and Asset Store' started by nasos_333, Jul 12, 2022.

  1. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Lumina GI - Real time true Voxel based global illumination has been released at the Unity Asset Store !!!!!

    Lumina GI, is a new asset from ARTnGAME, that is targeting the creation of global illumination lighting in real time, with a voxelization method. The asset is for URP pipeline and is based on SEGI (Standard Piepline)

    Lumina GI is on -50% Initial Release discount ($44.5 versus $89) and can also be upgraded from Sky Master ULTIMATE for only $19 !!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects.

    WIP Thread

    Lumina GI - Real time true Voxel based global illumination, work on combination of the Global Illumination with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system (2 photos and videos below). The two assets are made to be directly compatible and some samples of the combined demo work in progress is shown in the 2 images and video below.






















    Without Lumina GI


    With Lumina GI


    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
    Last edited: Sep 8, 2022
    Deleted User likes this.
  2. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI - Real time true global illumination, work on testing GI stability.

    This video showcases the advantages of a true Voxel based GI solution like LUMINA versus screen space solutions, the voxel based will remain fully stable at all times and camera views, even when the colors of walls or sun light is not visible, light and color wont flicker or disappear with every camera motion and rotation as in screen space solutions

    The system will be upgradable from Sky Master ULTIMATE with a deep discount.

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit - Discount Offers
     
    Last edited: Jul 12, 2022
  3. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Reserved
     
  4. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Reserved
     
  5. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Reserved
     
  6. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,636
    There is no comparison in the video embedded above this statement as far as I can tell.

    For me as a non-artist it‘s difficult to make out the differences. I the very last pair of screenshots labelled „with/without“ I can see a difference but honestly, the „without“ version looks „better“ to me. The Lumina version shows odd patches of brightness within shadows where I wouldn‘t expect them. There are also „banding patterns“ on the pillar in the video I refer to.

    Point being: as a non-artist I simply have no idea what to look at or why Lumina is superior. You may want to prepare screenshots or videos with a split-view showing the effect of Lumina directly compare to not using it. Highlight the areas within the image where Lumina stands out.

    This looks like a serious effort, it would be a shame if the benefits went amiss among devs. Otoh maybe artists can spot the differences right away? I simply wouldn‘t know.
     
    nasos_333 likes this.
  7. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Hi,

    The difference refers to the stability of the effect than its visual traits or artistic quality, e.g. in screen space solutions when you look away from the color that emit the light or the light bounce spot, the effect completely disappears.

    So the video shows how the LUMINA voxel based solution is perfectly stable at all camera orientations and movement.

    That is the difference i am referring too, excuse if i have not mentioned this in the video somehow, will make sure to add in the comments.

    Now artistically LUMINA would still be far superior, as it retains all the color information from any place in the scene and casts it around even of the colors and light spots are outside camera view, so also artistically by default the LUMINA is exponentially better than any screen space solution, as is the only accurate solution from a realism and true to life lighting point of view, which is what this type of assets is trying to achieve.
     
  8. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
  9. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    Lumina GI - Real time true global illumination, HDRP version WIP, scene voxelization and GI application on scene are now finished.

    Lumina GI for URP is on -50% Initial Release discount ($44.5 versus $89) and can also be upgraded from Sky Master ULTIMATE for only $19 !!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects.
     
  10. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Jul 16, 2022
  11. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    Lumina GI - Real time true global illumination, HDRP version WIP, the HDPR is now fully working, with all optimization modes available, now will be working on the details like adding reflections (which is WIP for URP as well) and temporal AA etc
     
    Last edited: Jul 17, 2022
  12. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI - Real time true global illumination, HDRP version WIP, the HDPR is now fully working, with all optimization modes available, now working on the details like adding reflections (which is WIP for URP as well) and temporal AA etc
     
    Last edited: Jul 18, 2022
  13. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478



    Lumina GI - URP, quick fix for Unity 2022.1.9f1 (changes needed as the highlighted text shows), the fix is worked on Unity 2021.3 and will be released in the next update for direct compatibility in Unity 2022.1.9f1.
     
    Last edited: Jul 19, 2022
  14. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478







    Lumina GI - Real time true global illumination v1.0g has been submitted to the Unity Asset Store !!!

    LUMINA GI URP update v1.0g
    - Added reflections module first official version
    - Added better regulation of the emissive color effect on GI, through each Material's color Alpha channel, lower alpha will increase the illumination effect
    - Added fix for use in Unity 2022.1.9f, regarding camera color target assignment
    - Added demos showcasing the new reflection options and also implementing Sky Master ULTIMATE URP Ethereal Volumetric Lighting (Requires Sky Master ULTIMATE URP or Ethereal to enable the volumetric lighting effect).

    Lumina GI for URP is on -50% Initial Release discount ($44.5 versus $89) and can also be upgraded from Sky Master ULTIMATE for only $19 !!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects.
     
  15. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Jul 22, 2022
  16. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478







    https://www.youtube.com/watch?v=E-6bW7FMaH8
    https://www.youtube.com/watch?v=rzas6bI02hc

    Lumina GI - Real time true global illumination, HDRP BETA testing is starting soon !!!

    All users of the current URP system can have access to the HDRP Beta before the store release, starting today. The HDRP asset will also be at a deep discount when released for all current users of LUMINA.

    Please provide the invoice in a personal message here or in email and download LUMINA to enter the Beta, and will send links to the HDPR beta asap.
     
    Last edited: Aug 6, 2022
  17. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    Lumina GI for URP is on -50% Initial Release discount ($44.5 versus $89) and can also be upgraded from Sky Master ULTIMATE for only $19 !!!

    LAST DAY of the OFFER !!!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects (Video)

    Users of LUMINA URP can now access the HDRP Beta by presenting the invoice in PM and download the store asset. A release of the HDRP asset will follow soon.
     
    Last edited: Jul 23, 2022
    crazBullet likes this.
  18. crazBullet

    crazBullet

    Joined:
    Mar 4, 2020
    Posts:
    17
    Hi, i sent email for the HDRP Beta. Thanks
     
    nasos_333 likes this.
  19. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Np, let me know for anything else
     
  20. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    New Lumina GI optimization, for a direct 5-10fps gain with minor increase in noise (at 5fps gain, the noise is barely visible, in 10fps little more). This is a general optimization before the work for the cascaded version and will be available in next update for both URP and HDRP Beta.

    Lumina GI for URP can be upgraded from Sky Master ULTIMATE for only $19 !!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects (Video)

    Users of LUMINA URP can now access the HDRP Beta by presenting the invoice in PM and download the store asset. A release of the HDRP asset will follow soon.
     
  21. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478







    Lumina GI - Real time true global illumination, HDRP BETA testing has started !!!

    All users of the current URP system can have access to the HDRP Beta before the store release. The HDRP asset will also be at a deep discount when released for all current users of LUMINA. Please provide the invoice in a personal message here or in email and will send links to the HDPR beta asap.

    Lumina GI for URP can be upgraded from Sky Master ULTIMATE for only $19 !!!

    The new system is directly compatible with the Sky Master ULTIMATE URP - Ethereal Volumetric Lighting system and the two can be used together for cutting edge lighting and atmospheric effects. (Video)
     
  22. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Without and With the new v1.1 Optimization (Tested in 5 years old Dell XPS Laptop - 1050GTX GPU) - 38fps gain


    Without and With the new v1.1 Optimization (Tested in 5 years old Dell XPS Laptop - 1050GTX GPU) - 10fps gain


    (LUMINA New Optimization Tested in 5 years old Dell XPS Laptop - 1050GTX GPU, video is software recorded)

    Lumina GI URP v1.1 has been released at the Unity Asset Store !

    Lumina GI URP v1.1
    - Added new optimization controls for the skipping of polygons when very close by in a uniform way. Enabled by set one to the DitherControl.x and regulated by the divide factors y-z-w (cut back on trace directions, trace steps and reflection steps). With a divider by 2 in all optimizers get a direct 5-40fps gain with minimal visual impact.

    Lumina GI for URP can be upgraded from Sky Master ULTIMATE for only $15 ! (Save $74)

    Sky Master ULTIMATE is currently on -50% Discount at the Unity Sale !
     
  23. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    .
     
    Last edited: Aug 21, 2022
  24. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Aug 27, 2022
  25. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
  26. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Aug 30, 2022
  27. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI URP Global Illumination combined with Instanced Direct grass system in GIBLION Anime Scene Maker.
     
    Last edited: Sep 4, 2022
  28. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478




    Lumina GI HDRP is ready for release, currently a video tutorial has been added and the manual is written.


    Sky Master ULTIMATE upgrade offers September 2022 !!!

    InfiniGRASS, GIBLION, LUMINA GI, InfiniRIVER, ORION, Particle Dynamic Magic URP and Oceanis are are now discounted to only $9 to $19 when upgrading from Sky Master ULTIMATE !

    Also upgrade to Sky Master ULTIMATE for only $19 from other ARTnGAME scripting assets

    Enjoy :)

    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
  29. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Sep 8, 2022
  30. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI HDRP has been adapted for use in DX12 as well, a patch is available and will soon be released to store with the changes

    The DX12 mode solves an issue some users have been facing with crashes due to the the swapchain issue-bug in 20xx and 30xxNvidia GPUs (not appear on 1050GTX where i develop the system).
     
    Last edited: Sep 11, 2022
  31. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478





    Lumina GI URP new demo WIP for local lighting and clean room sun lighting.
     
    Last edited: Sep 13, 2022
  32. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
  33. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    Last edited: Sep 28, 2022
  34. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    LUMINA HDRP





    LUMINA URP




    Lumina GI URP and HDRP, new demos with screen space reflections (HDRP native and URP with new system coming in next LUMINA URP version)

    Lumina GI HDRP has been released at the Unity Asset Store !!
    The asset is -50% Discounted at Unity New Assets discount for 2 weeks.

    The system is upgradable from Sky Master ULTIMATE, InfiniRIVER, GIBLION and InfiniCLOUD for only $9 for a limited time !!
     
    Last edited: Sep 21, 2022
  35. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI URP - new screen space reflections system add on and demo of the effect combined with the Global Illumination.


    Sky Master ULTIMATE upgrade offers September 2022 !!!

    InfiniGRASS, GIBLION, LUMINA GI, InfiniRIVER, ORION, Particle Dynamic Magic URP and Oceanis are are now discounted to only $9 to $19 when upgrading from Sky Master ULTIMATE !

    Also upgrade to Sky Master ULTIMATE for only $19 from other ARTnGAME scripting assets

    Enjoy :)
    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
  36. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478








     
    Last edited: Oct 1, 2022
  37. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    .
     
    Last edited: Oct 2, 2022
  38. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI HDRP - Work on new demos.
    Note all videos are software recorded on a 5 years old DELL XPS Laptop (1050GTX GPU).
     
    Last edited: Oct 3, 2022
  39. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
    (Note all videos are software recorded on a 5 years old DELL XPS Laptop (1050GTX GPU).)
     
    Last edited: Oct 11, 2022
  40. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478



    Lumina GI
    URP
    v1.1a has been released at the Unity Asset Store !


    Lumina GI URP v1.1a
    - Added extra demos shocasing more options for GI in the atrium space.
     
    Last edited: Oct 12, 2022
  41. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI
    URP
    v1.1b has been released at the Unity Asset Store !


    Lumina GI URP v1.1b
    - Added extra demos shocasing more options for GI with clear walls
     
    Last edited: Oct 12, 2022
  42. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    Without LUMINA GI

    With LUMINA GI




    Without LUMINA GI


    With LUMINA GI


    Lumina GI URP work on next version demo scenes.
     
    Last edited: Oct 13, 2022
  43. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478




    Lumina GI HDRP work on testing the system in various sun scenarios.

    Lumina GI URP is now on -40% Discount in Unity Asset Refresh Sale !!!

    Upgrade from Lumina GI URP to Sky Master ULTIMATE, InfiniGRASS and Lumina GI HDRP for only $9 to $15 for a limited time during the sale !!!

    InfiniGRASS, GIBLION, LUMINA GI, InfiniRIVER, ORION, Particle Dynamic Magic URP and Oceanis are are now discounted to only $15 to $19 when upgrading from Sky Master ULTIMATE !

    LAST HOURS OF ALL OFFERS !!!


    Enjoy :)
    ARTnGame - Instagram - Facebook - Twitter - Discord - Youtube - Reddit
     
  44. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478
  45. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478




    Lumina GI HDRP work on new demo scenes.

    Lumina is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI stable even if the light is out of the camera view, thus creating a fully realistic and consistent GI representation
     
    Last edited: Oct 18, 2022
  46. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI HDRP work on new demo scenes.

    Lumina is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI stable even if the light is out of the camera view, thus creating a fully realistic and consistent GI representation.
     
    Last edited: Oct 19, 2022
  47. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478

    Lumina GI HDRP work on new demo scenes.

    Lumina is a fully real time, voxel based, true global illumination system (not screen space), that will keep the GI stable even if the light is out of the camera view, thus creating a fully realistic and consistent GI representation.


     
    Last edited: Oct 20, 2022
  48. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478


    .
     
    Last edited: Nov 1, 2022
  49. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478




    Lumina GI URP work on new demo scenes and new smooth normals mode.
     
    Last edited: Nov 2, 2022
  50. nasos_333

    nasos_333

    Joined:
    Feb 13, 2013
    Posts:
    13,478







    Lumina GI URP work on new demo scenes and new smooth normals mode.

     
    Last edited: Nov 3, 2022