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Bump maps, organic objects, and seams

Discussion in 'Editor & General Support' started by Jonathan Czeck, Jun 1, 2006.

  1. Jonathan Czeck

    Jonathan Czeck

    Joined:
    Mar 17, 2005
    Posts:
    1,713
    The heightmap that Unity creates a bumpmap of is created procedurally using Blender so it is seamlessish.

    Does anyone have a tip for avoiding these seams when they can't be placed anywhere logically or hidden?

    -Jon
     
  2. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Can you post a slightly larger postage stamp example? :wink:

    Are you talking about seams along the border of the image or seams within the image?