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"Bullet Golf" - Video Walkthrough

Discussion in 'Works In Progress - Archive' started by Ideajuice, Oct 17, 2013.

  1. Ideajuice

    Ideajuice

    Joined:
    May 16, 2013
    Posts:
    22
    This is a pet project of mine that originally started when I was working with the Torque Game Engine.

    I recently got the Ultimate FPS pack from the Asset store and it is so complete it has nearly everything I needed to do the game mechanics, with lots of icing on the cake (an AI plugin in beta for free!).

    I had a nice city level asset from the Asset Store also so I spent about two days working on this and learning how to work with UFPS and this is what I have so far:

    https://vimeo.com/77066537

     
  2. Ideajuice

    Ideajuice

    Joined:
    May 16, 2013
    Posts:
    22
    So my next steps when I get a chance to work on this again (not in any particular order):

    - make a nicer pin or set of pins. I may decide to use common objects like a mailbox, newspaper box, getting the can into a bus shelter or alcove the goals
    - beacons for the can, the pin and the tee off location
    - markers for the path from the can to the pin
    - distance readouts of the distance to the pin
    - mini map showing the can, bad guy, tee off, pin
    - camera finesse (cinematic shot tracking)
    - multiple weapons
    - enforce better method of dropping ball when it goes into a hazard
    - hazard and out of bounds detection
    - multiple random tee and pin locations
    - multiple bad guy locations
    - traffic hazards that can run over your can
    - moving platform hazards
    - can damage model
    - improved metabolism model