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Bug BuiltInRP stops rendering correctly with Additive scenes

Discussion in 'VR' started by zezba9000, Sep 7, 2023.

  1. zezba9000

    zezba9000

    Joined:
    Sep 28, 2010
    Posts:
    983
    Unity 2023.1.11
    Windows 11
    Oculus Rift S, Quest, etc
    Built-In-RP

    If you load a new scene as additive, VR stops rendering in both eyes and just renders in left eye.

    * Have Root scene contain camera
    * Load a additive scene with visible objects and set scene to active to use its lighting.
    * VR breaks

    I ran into this trying to test performance differences between URP and BuiltIn for VR.