Hello I have a problem with 2 meshes (1 has physics, other has not) and i enable and disable each one them as i need them. The problem is when i switch, i need to copy all matrix and state from one to another but i get a VISUAL GLITCH for 1 frame and i think its caused from motion vectors or some shader stuff. The only thing i am not able to copy now is the BuiltinMaterialPropertyUnity_MatrixPreviousM data.... that struct is internal and i can't access it What am i supposed to do for such a case? Can that problem be fixed in another way? Thanks!