In UGUI, it's difficult and inefficient to integrate particle effects that can be layered between UI elements. Either you had to copy a lot of vertices around to add them to the UI mesh or render your effects to render textures, just to name two examples. This has been proven to be quite inefficient, especially on mobile devices. I would like to ask the UIElements team to not forget to provide a way for us to easily and efficiently integrate effects through VFXGraph in our UI. It's important that effects can be sandwiched between UI elements, not just on-top of everything for example. @richardkettlewell Tagged you here, because you mentioned it in this thread.