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Built in SSAO occludes direct lighting

Discussion in 'Image Effects' started by env_warby, Dec 3, 2016.

  1. env_warby

    env_warby

    Joined:
    Nov 22, 2013
    Posts:
    23
    Both the screen-space-ambient-occlusion and the screen-space-ambient-obscurance subtract lighting from directly lit areas on the frame which is not exactly what ao should do. It looks wrong and kind of "dirty". Am I the only one who is bothered by this? I would love it if unity could add a slider how much directly lit areas mask away the ssao even if this only works in deferred rendering (because you would need access to a buffer with lighting info in it)



    I was also looking for asset store solutions but they also all seem to have this issue.

    I am really just posting this here to drum up attention :) demand better ao people !
     
    StaffanEk likes this.
  2. env_warby

    env_warby

    Joined:
    Nov 22, 2013
    Posts:
    23
  3. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    This shouldn't be evident in the new combined post, it has a tickbox that deals with precisely this issue, are you still using the old component based stack?