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Builds automatically canceled after launching UnityShaderCompiler

Discussion in 'Unity Build Automation' started by zFerz, Dec 17, 2016.

  1. zFerz

    zFerz

    Joined:
    Dec 4, 2012
    Posts:
    12
    Hi! All my builds canceled after launching UnityShaderCompiler. How can I solve this problem?
    Unity 5.3.5p1

    22761: [Unity] Launching external process: /UNITY_PATH/Unity/Unity-5_3_5p1/Unity.app/Contents/Tools/UnityShaderCompiler
    22762: Build was canceled
    22763: /BUILD_PATH/.mason/buildpacks/unity/bin/../libs/functions.sh: line 13: 3836 Terminated: 15 tail -F "$LOG"
    22764: 3837 | sed -l -e 's/__BUILDER__ //' -e 's/^/[Unity] /'
    22765: ! build of 'master_android_2' failed. SIGTERM
    22766: postbuildstatus finished successfully.
    22767: Finished: CANCELED
    22768: ********************************************************************************
    22769: This build was automatically canceled by the Cloud Build service. This usually
    22770: happens when log output stops for an extended period of time. If you suspect
    22771: this is due to a problem with the Cloud Build service, please contact support.
    22772: https://build.cloud.unity3d.com/support/
    22773: ********************************************************************************​
     
  2. SophiaC

    SophiaC

    Joined:
    Sep 6, 2016
    Posts:
    238
    Hello,

    Please use the format detailed here when making a new post :)

    Thanks!

    - Sophia