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Question BuildProgram exited with code 3. I have used google but no one get code 3

Discussion in 'Android' started by IndieFist, May 15, 2023.

  1. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    515
    Hi there!
    Im using unity 2021.3.23f1 under MacOS Ventura
    I get the exactly:
    Code (CSharp):
    1. Internal build system error. BuildProgram exited with code 3.
    2. System.NullReferenceException: Object reference not set to an instance of an object.
    Code (CSharp):
    1. ExitCode: 3 Duration: 0s490ms
    2. Internal build system error. BuildProgram exited with code 3.
    3. System.NullReferenceException: Object reference not set to an instance of an object.
    4.    at System.SZArrayHelper.get_Count[T]()
    5.    at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
    6.    at Bee.Core.CollectionWithConditions`2.TryGetValuesFor(TConfig config, List`1& values)
    7.    at Bee.Core.CollectionWithConditions`2.For(TConfig config)
    8.    at Bee.NativeProgramSupport.NativeProgram.<AllDefinesFor>b__138_0(NativeProgramConfiguration requestedConfig)
    9.    at Bee.NativeProgramSupport.DeterministicPerConfigValue`1.For(NativeProgramConfiguration config)
    10.    at Bee.NativeProgramSupport.NativeProgram.AllDefinesFor(NativeProgramConfiguration config)
    11.    at Bee.NativeProgramSupport.NativeProgram.<>c__DisplayClass133_0.<ProduceObjectFileProductionInstructions>b__2(NPath s)
    12.    at System.Linq.Enumerable.SelectArrayIterator`2.MoveNext()
    13.    at System.Linq.Enumerable.WhereEnumerableIterator`1.ToArray()
    14.    at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
    15.    at Bee.NativeProgramSupport.NativeProgram.ProduceObjectFileProductionInstructions(NativeProgramConfiguration config, ArtifactLocationPolicy artifactLocationPolicy, ObjectFileProducer[] objectFileProducers, NPath[]& additionalObjectFiles, NPath[]& foundHeaders)
    16.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    17.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    18.    at Bee.NativeProgramSupport.NativeProgram.SetupLibraryDependencies(NativeProgramConfiguration config, ToolChain toolchain, ObjectFileProducer[] objectFileProducers)
    19.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    20.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    21.    at Bee.NativeProgramSupport.NativeProgram.SetupLibraryDependencies(NativeProgramConfiguration config, ToolChain toolchain, ObjectFileProducer[] objectFileProducers)
    22.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    23.    at Bee.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration(NativeProgramConfiguration config, NativeProgramFormat format, ObjectFileProducer[] objectFileProducers)
    24.    at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupIl2CppBuild() in /Users/bokken/build/output/unity/unity/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 369
    25.    at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild() in /Users/bokken/build/output/unity/unity/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 171
    26.    at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
    27.    at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram() in /Users/bokken/build/output/unity/unity/Editor/IncrementalBuildPipeline/PlayerBuildProgramLibrary/PlayerBuildProgramBase.cs:line 165
    28.    at PlayerBuildProgramTypeWrapper.Run(String[] args)
    29.    at Program.Main(String[] args)
    30.  
    Is like some error inside my code but how can i see what file is?
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    It's not coming from your code, does it happen always, try deleting Library/Bee folder before building again
     
    IndieFist likes this.
  3. IndieFist

    IndieFist

    Joined:
    Jul 18, 2013
    Posts:
    515
    This is not a solution for me
    Also delete the whole library and all, and do a re-import all and nothing works
    Then i check "development build" and i was able to do a build
    Weird, then i remove this check and i can make a build? this is crazy!