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BuildPipeline.BuildPlayer with Facebook/WebGL failing to Initialize UnityIAP

Discussion in 'WebGL' started by KJoanette, Aug 18, 2017.

  1. KJoanette

    KJoanette

    Joined:
    Jun 8, 2013
    Posts:
    59
    I am having some problems building a Facebook WebGL product with UnityIAP. If I make my builds through the Build window and Facebook set to WebGL everything works fine. However, if I make my build using BuildPlayer and options set to Target=WebGL and Group=Facebook nothing works.

    Am I doing something wrong? Or is this just broken?

    InvalidOperationException: No impl available!
    UnityPurchasing.Initialize(this, configurationBuilder);
     
    Last edited: Aug 18, 2017
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @KJoanette

    Sorry for the delayed response.

    We are experiencing this issue as well. We are discussing this with the Facebook platform team and I'll post an update here when I have more information.
     
  3. KJoanette

    KJoanette

    Joined:
    Jun 8, 2013
    Posts:
    59
    Has there been any advance on this problem? Is there a bug that relates to it that I can upvote?