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BuildPipeline.BuildPlayer using editor assigned settings

Discussion in 'Editor & General Support' started by Wisteso, Jan 27, 2016.

  1. Wisteso

    Wisteso

    Joined:
    Nov 17, 2013
    Posts:
    50
    Haven't been able to find any information on this.

    Within the editor GUI, I have IL2CPP for iOS enabled, but it is also a flag you can pass into BuildPipeline.BuildPlayer().

    If I pass no flags into BuildPlayer, what happens with the IL2CPP? Does it use my settings from the GUI side?