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Resolved BuildPhysicsWorldData.AddInputDependencyToComplete() is internal

Discussion in 'Physics for ECS' started by 3j-, May 12, 2023.

  1. 3j-

    3j-

    Joined:
    Aug 14, 2011
    Posts:
    12
    Documentation says to use `BuildPhysicsWorldData.AddInputDependencyToComplete()` to make sure your jobs complete before the physics world gets built, but that function is marked `internal`
     
  2. daniel-holz

    daniel-holz

    Unity Technologies

    Joined:
    Sep 17, 2021
    Posts:
    277
    Have a look at the upgrade guide section about physics systems dependencies here.
    This function was removed from the public API. This was done with release [1.0.0-exp.8] - 2022-09-21 as you can see in the corresponding section in the CHANGELOG.md file.

    What exactly are you trying to do? With some more information I can probably help you out here.