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Building win-ll2cpp with debug version and "waiting for debugger"

Discussion in 'Project Tiny' started by Lein, May 25, 2022.

  1. Lein

    Lein

    Joined:
    May 4, 2014
    Posts:
    14
    With the sample "TinyRace", I was build a win-ll2cpp debug version, and enabled "Wait For Debugger" option.
    I got errors:

    Build Win-Il2cpp failed after 4.94s.
    D:\Explore202202\Unity\ProjectTinySamples-master\TinyRacing\Library\PackageCache\com.unity.dots.runtime@0.32.0-preview.54\LowLevelSupport~\Unity.ZeroJobs\Misc.cs(169,13): error CS0103: ��ǰ�������в��������ơ�DebuggerAttachDialog��
    *** Bee build failed (1.60 seconds), 4 items updated, 942 evaluated

    UnityEngine.Debug:LogError(Object, Object)
    Unity.Build.ResultBase:LogResult() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build/ResultBase.cs:65)
    Unity.Build.Editor.<>c:<.cctor>b__34_1(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:48)
    Unity.Build.Editor.<>c__DisplayClass30_0:<Build>b__1() (at Library/PackageCache/com.unity.platforms@0.10.0-preview.10/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:128)
    UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)


    Thanks for any help!
     

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