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Building to Oculus not showing Lightmaps?

Discussion in 'Editor & General Support' started by torresdiazsael, May 2, 2022.

  1. torresdiazsael

    torresdiazsael

    Joined:
    Apr 19, 2022
    Posts:
    2
    Hi! When I build and run my game for windows, the lightmaps work fine and everything looks like just in the editor. However, when I build for Oculus my entire scene becomes pitch black apart from the skybox. Changing the method of processing the lighting from forward to deferred makes the entire scene completely white. Texture compression is set to EC2, and changing lightmap mode from Automatic to Custom and enabling all of them does nothing as well.