Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Bug Building to iOS fails Unity 2019.3.0b + Google VR + Universal Render Pipeline

Discussion in '2019.3 Beta' started by badradionz, Aug 29, 2019.

  1. badradionz

    badradionz

    Joined:
    Feb 2, 2018
    Posts:
    21
    Unity 2019.3.0b
    macOS
    Platform iOS
    + GVR SDK for Unity v1.200.1

    To reproduce error:

    1. Start a new project with Universal Render Pipeline.
    2. Import GVR SDK for Unity v1.200.1 > Open HelloVR Scene (Google VR > Demos > Scenes)
    3. Change platform to iOS
    4. Build Settings > Player Settings > XR Settings > Add Virtual Reality Support > Add Google Cardboard
    5. Build & Run (which fails see screenshot 1)
    6. Attempt Build to different location (same errors)
    7. Open project in Xcode (Build Folder > Unity-iPhone.xcworkspace)
    8. Build fails (See screenshot 2)

    I hope this is a unique bug submission as I would like to win that GTX 2080 :)
     

    Attached Files:

  2. badradionz

    badradionz

    Joined:
    Feb 2, 2018
    Posts:
    21
    NOTE: Building to iOS fails with or without URP. Starting a new project using standard 3D render pipeline produces same issues in point 8, screenshot 2.

    2019-08-29 15:42:58.883 ibtoold[76171:2153435] [MT] IBPlatformTool: *** Failed to launch tool with description <IBCocoaTouchPlatformToolDescription: 0x7f9a00911d70> System content for IBCocoaTouchFramework-EightAndLater <IBScaleFactorDeviceTypeDescription: 0x7f99ffbcace0> scaleFactor=2x: Failed to find or create execution context for description '<IBCocoaTouchPlatformToolDescription: 0x7f9a00911d70> System content for IBCocoaTouchFramework-EightAndLater <IBScaleFactorDeviceTypeDescription: 0x7f99ffbcace0> scaleFactor=2x'. These intermediate objects were non-nil: (

    "IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x)",

    "iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4"

    ): Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4 (Failure reason: Failed to create new simulator device that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4 (Invalid runtime: com.apple.CoreSimulator.SimRuntime.iOS-12-4)): Invalid runtime: com.apple.CoreSimulator.SimRuntime.iOS-12-4

    /* com.apple.ibtool.document.warnings */

    /Users/paulgrey/Desktop/Builds/GoogleVR_2019_3_b/LaunchScreen-iPhone.xib:global: warning: This file is set to build for a version older than the deployment target. Functionality may be limited. [9]

    /* com.apple.ibtool.errors */

    /Users/paulgrey/Desktop/Builds/GoogleVR_2019_3_b/LaunchScreen-iPhone.xib: error: Failed to find or create execution context for description '<IBCocoaTouchPlatformToolDescription: 0x7f9a00911d70> System content for IBCocoaTouchFramework-EightAndLater <IBScaleFactorDeviceTypeDescription: 0x7f99ffbcace0> scaleFactor=2x'. These intermediate objects were non-nil: (

    "IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x)",

    "iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4"

    )

    Underlying Errors:

    Description: Failed to find a suitable device for the type IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) with runtime iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4

    Failure Reason: Failed to create new simulator device that matches IBSimDeviceTypeiPad2x (com.apple.dt.Xcode.IBSimDeviceType.iPad-2x) for runtime iOS 12.4 (12.4 - 16G73) - com.apple.CoreSimulator.SimRuntime.iOS-12-4 (Invalid runtime: com.apple.CoreSimulator.SimRuntime.iOS-12-4)

    Underlying Errors:

    Description: Invalid runtime: com.apple.CoreSimulator.SimRuntime.iOS-12-4
     
  3. Ponytech

    Ponytech

    Joined:
    Jun 13, 2016
    Posts:
    33
    Same issue here.

    Did you find how to fix?
     
  4. Ponytech

    Ponytech

    Joined:
    Jun 13, 2016
    Posts:
    33
  5. charlesb_rm

    charlesb_rm

    Joined:
    Jan 18, 2017
    Posts:
    485
    Hi badradionz, if you want to be included in the draw for the NVidia card, you have to fill out the bug report using the Bug Reporter and make sure to put the hashtag #Beta2019Win_NVIDIA.
     
    badradionz likes this.