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Building the Viewer onto Hololens2

Discussion in 'Unity Reflect' started by Hyobin_MX, Nov 2, 2020.

  1. Hyobin_MX

    Hyobin_MX

    Joined:
    Jul 17, 2020
    Posts:
    13
    Hi, I am trying to build the Reflect Viewer onto Holoens2

    But I am having trouble

    after I switch the platform to Universal Windows Platform, there are erros

    it's all about the script, URPMaterialConverter

    is this because Reflect is not supporting HL2 yet?
     
  2. DavidMenard

    DavidMenard

    Unity Technologies

    Joined:
    Jun 3, 2019
    Posts:
    121
    Hey,
    Indeed, we don't support Hololens 2 yet. The main reason is that we use an open-sourced library called gRPC (Google Remote Procedure Call), which doesn't support UWP 64-bit ARM devices (which the Hololens 2 is). It's not impossible to support, but you would have to compile gRPC yourself for that platform for it to work.
    This is something we'll get to in the future, especially since Windows-based ARM64 devices are becoming more and more popular.
    David
     
    JayX_ likes this.
  3. Euroil

    Euroil

    Joined:
    Oct 8, 2020
    Posts:
    2
    Hi!
    I am trying to build Reflect Viewer onto Hololens 2 too, but when I try to build it as Universal Windows Platform I get errors too.
    I would like to know if Hololens 2 is supported or not.