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Building Simulators

Discussion in 'Editor & General Support' started by GeoRacer, Jun 14, 2006.

  1. GeoRacer

    GeoRacer

    Joined:
    Jun 14, 2006
    Posts:
    9
    We're in the engine selection process for a commercial application. Unity seems perfectly suited fro our requirements, but we have some questions:

    Can Unity support multiple monitors?

    Is source code available to make needed additions?

    Is there a vehicle physics solution intergrated or an example of a reasonably complicated car?

    Are weather effects implemented and ready to use or some examples?

    Can Unity handle large outdoor environments constructed of geometry (not just by terrain generator)?

    What data is imported from Maya?
     
  2. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Unity 1.5 out in a couple of days has support for running Unity Players on multiple screens.

    Unity is an integrated editor, you can tune all aspects of your simulation from the editor through simple to write scripts. But you can go down to using C++ if you need to through a plugin interface.

    Unity 1.5 will ship with a nicely tuned car.
    Several people have built cars with hinge joints already.

    You can use particle systems for this it works great. The recently released Open Fire uses this for rendering rain.
    http://bluetorchstudios.com/games/openfire/

    yes.

    Materials, animations, meshes, multiple uv sets, vertex colors, baked ik, skinned animated meshes.
     
  3. GeoRacer

    GeoRacer

    Joined:
    Jun 14, 2006
    Posts:
    9
    Thanks for the speedy reply. All sounds good...