I recently made a new build of our game, and I was surprised about the increased build size. We use addressables, and not many new asset groups were added between the latest and this new build. The difference was that we had added an asset pack to the project, which contained a lot of high-detail textures, located in a folder called "Resources" (path being something like Assets/Asset packs/Asset_X/.../Resources/). This also contained a lot of materials, shaders etc. Currently none of these are referenced anywhere in the game. Is this just due to the naming scheme of the asset, and should I check all of my imported assets to not have folders name Resources to not have them include stuff to builds that are not referenced anywhere?