Hi everyone, i'm currently working on a project that use multiple plugins, when i try to build and run it locally, everything goes well. If i try to build the project using the Unity Cloud Service, the build finished exporting player successfully, but when i run it on my Android device, it crash. The logcat terminal service report several errors: Rejecting re-init on previously-failed class java.lang.Class<com.voxelbusters.nativeplugins.extensions.FileProviderExtended>: java.lang.NoClassDefFoundError: Failed resolution of: Landroid/support/v4/content/FileProvider; Caused by: java.lang.ClassNotFoundException: Didn't find class "android.support.v4.content.FileProvider" on path: DexPathList....(continue...) I realized that building it locally, the final .apk contains all the plugins dependencies. Via Cloud Build, the final .apk don't contains these dependencies. I set to use the Gradle build system in both building systems (local and cloud) These are the details of the project. Platform: Android Unity Version: 2018.1.9 Macro Plugins: 1) Cross Platform Native Plugins (Voxel Buster) 2) Google Play Games and Play Services Resolver 3) Google Mobile Ads (Admob) 4) Firebase Analytics I attached a Full log of my last Android Cloud Build Project.