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Feedback Building performance

Discussion in 'Editor & General Support' started by apkdev, Jan 22, 2023.

  1. apkdev

    apkdev

    Joined:
    Dec 12, 2015
    Posts:
    283
    Mine looks like this, pretty much always, in every project I ever worked on, except parts of shader compilation process, where Unity actually manages to parallelize some of the workload. What's it like in your project?

    upload_2023-1-22_16-34-23.png