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Building Package - In the making.

Discussion in 'Works In Progress - Archive' started by N1warhead, Sep 24, 2014.

  1. N1warhead

    N1warhead

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    Hey everybody, I am making a building package.... there will be two different versions of it however.
    I am not going to charge a lot for this as I know how it feels to need good assets. However that may be, I hope the few little teasers I'm gonna show you will spice your interest.

    First version (CHEAPER) - will not have roofs, this is do to optimization an saving GPU power for lower end CPU's... I hardly doubt they will work for Mobile, I don't have a phone to test it on.
    Each building so far is ranging from 1 to 2 K in polys. keywords (so far)...

    There will be two different kinds of buildings in the sense of Upclose and personal with them so they need a bit more detail and ones that just sit off in the distance and just look good from a distance.
    Each building will also have various seasons of weather on them, so far one of the buildings has nice clean look while the same exact building also has a slightly winterish look to it.
    My plan is to have at least 20 buildings, that's the plan, but things do change.
    The 20 buildings does NOT include the various textures to make them look different for different weathers, that will be included with the 20 buildings. So Possibly 80 choices.

    But adding roofs to it will take more time, thus will cost just a little more.
    It won't be outrageous, considering what you'll get.

    It's taking me quite a bit of time and hard work to make these and I hope what I am about to show you will have you interested.

    The darker building is one of the Buildings that go in the distance, that's why there is no proper grounding on it and just windows it is 1300 Polys...... And the other building is one that you can get upclose too, it is 1500 polys.

    Not showing everything hehe, just giving y'all a glimps.
    I hope y'all like it!
    (BY THE WAY THESE ARE JUST RENDERS FOR NOW)

    Build_2.jpg Normal.jpg Winter_pic.jpg Both_Together.jpg All Together.jpg
     
  2. N1warhead

    N1warhead

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    I decided to give out a free sample of one of the buildings (one not shown on the pics above) here is the assets from within a Unity Project.. Let me know if it works, I've never given models away for Unity Before, I went ahead and set up a Mesh Collider and made a prefab, etc.
    THERE IS A ROOF ON THIS ONE.

    It's a Cartoon Building, all textures are hand painted, a lot of work is going into this project. I hope you like it!
    I submitted it to the Asset Store as well, but it says it can take up to a week. So figured I'd try on here in the meanwhile.

    Here is a picture of it. FrontalView.jpg


    Here is link to Download it.
    http://www.warhead-designz.com/dl/Models.rar


    You are free to use this in an game you would like.
    The only thing I ask is please don't redistribute without permission.
    And would be kind to see in any credits my name, but not required.

    Let me know what you think of it guys. I am putting a lot of effort into this.
    I wake up, work on making buildings, I go to sleep 30 hours later and sleep 4 hours and up again
    working on buildings... It's literally an every day all day thing I am doing.
     
  3. N1warhead

    N1warhead

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    I'm starting to notice nobody has once answered a single thread I've posted on any forums unless I answer one of theirs.

    I need someone to give me some kind of feed back on this.
    It's detrimental that I get some kind of feedback as it will help with the development of this.
    I'm sort of going off the blind eye right now hoping I'm making stuff people like.

    Do people want Fantasy, Normal looking buildings, Highly detailed buildings with like 40,000 polygons, etc, etc.
    Alright, hope to hear something soon.

    Thank you.
     
  4. calmcarrots

    calmcarrots

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    Cartoon buildings would be awesome. ... like in sunset overdrive. Buildings look cool for certain games I guess
     
  5. N1warhead

    N1warhead

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    I was just looking at pictures of how some of the buildings looked.
    I believe a lot of it is how Shaders are presented.. Yes textures are a big part of it, but considering it's the newest gen
    consoles, I'm sure they have some kind of Shader on them to make them seem, more toonish.
    Unfortunately, Shader coding isn't something I have yet learned. I've tried, but it's like a whole new type of coding, learning C# just to get a game running took me months, so now maybe I'll have extra time to look into learning new Shaders and stuff, would be excellent to make the best toon Shader ever for Unity and give it away FREE with the Building pack.

    I'm doing as much as I can on this package as my game I am making is still of utmost importance, but I still find my self daily working on buildings as I can't resist haha.

    I also thought about just making an entire City or something and selling the entire package as is. Have all the buildings Prefabed, city streets, light fixtures, etc. All in Low Detail obviously. I don't think Unity could handle so much as 300 million polygons for every detail...

    I'm trying to use as little Polygon detail as possible so normal people can get a fully working Asset package without much system degradation to the common user.

    So far all buildings are no more than 2500 polygons. Which I don't exactly like that number, that's still not too high.
    But Cartoon stuff is something I really enjoy making. But textureing can only go so far as to make something look the way it should. But Shaders I believe would help A LOT.

    Thank you for your reply, feels good to see someone respond, I'm putting a lot of effort into this and want to make the people happy.
     
  6. JamesLeeNZ

    JamesLeeNZ

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    sorry, but you've been doing 3ds Max for 17 years, and that's the best you can offer?

    sounds like *cough* bs *cough*
     
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  7. inko

    inko

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    Hardcore prgramming eh?

    Like coding a database while standing on one foot and singing the national anthem of Switzerland?
    Thats cool!
     
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  8. JamesArndt

    JamesArndt

    Unity Technologies

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    Ha ha yeah that doesn't look like the work of a modeling veteran. By the way the Unity folks will not accept any buildings in to the Asset Store that don't have roofs on them. Know from personal experience. Maybe shoot for a quality level better than this (which isn't like super amazeballs)

    http://www.flickr.com/photos/127651844@N06/sets/72157647906095362/
     
  9. N1warhead

    N1warhead

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    inko - No, lol.
    I just know programming Artificial Neural Networks is pretty dang hard, harder than anything else I've ever done.
    Not getting into what it was for, but lets just leave that part be.

    JamesArndt - I never said I was a professional, only listed how long I've used it. It's not a job I do daily, I started messing around with it when I was 9 years old, and just have enjoyed it sense. I'm still learning it every day, I am however used to the Modding world, every complained about High Poly Models, etc. So I just stuck to doing lower Quality, I can however do higher quality models, but I wasn't sure if Unity was dependent on CPU power or the Engine it's self when it comes to Graphical advances, after all, I've never seen (at least yet) anyone with a 300,000 poly fully detailed M16 and have it work as if nothing ever happened to frame rate on Unity yet. But again that's just my observation.

    I don't know all of Unities Core power, nor do I have a computer that can handle that my self. I have an every day average joes laptop now..
    I used to have a desktop, but it got fried so no more good computer.

    And I looked at the photos, they didn't look bad.
     
  10. N1warhead

    N1warhead

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    JamesArndt - Here is some pics of some of my old work from like 8 years ago.

    I never got a chance to Finish the Plasma Rifle if you can see the Handle though however.
    I Can model stuff.

    For an old Mod I was working on for C&C Renegade called Terminator A New Fate.
     

    Attached Files:

  11. JamesArndt

    JamesArndt

    Unity Technologies

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    Yeah guess experience level isn't nearly important as what the artwork looks like. In the end that's all that matters when it comes to creating art content. No one cares if you work on an older machine or if someone feels like Unity is holding them back....which by the way, it won't. Unity runs well on older machines and can handle artwork that is industry standard. Never blame the tools. My primary work machine is an older dual core Pentium 2.6ghz with 4gb of RAM installed. Thats circa 2009 or 2010 specs. This gives an advantage though. If content works well on my machine, I'm certain it will work on almost everything else out there.
     
  12. N1warhead

    N1warhead

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    Yeah, it's just something I've messed with that long.... But always got held back because everyone complained so I always stuck to lower quality stuff because everyone said "The W3D Engine" can't handle that. Never argued it because I figured experienced modders were correct and figured it applied to all engines.

    I don't claim to be the best, but I know I can do it and do it really good, but at least I know now how Unity is, now I can make my game better as well lol..
    But I kinda want my game to be oldish looking, I miss games the way they used to be, now it's all Graphics and less fun.
    The building project I am doing is a side project I do when I have the time. My game is of course more important.

    I got a (Idk what year it is) I got it from a rent to own place, but I got a Sony Vaio 2.4 ghz ICore 3 with 4 gigs..
    Which honestly SUCKSSSSS lol.
     
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  13. HolBol

    HolBol

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    Not to be rude, but that's really not reflecting 17 years, no matter what circumstances you put it in.
     
  14. GarBenjamin

    GarBenjamin

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    Amen brother. Way too much focus on "looks" for the past 5 to 10 years.
     
  15. N1warhead

    N1warhead

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    Fishman - Actually what I said is feasible, (I start off first year just building basic blocks and hardly doing anything, remember I was 9 years old so didn't really *learn* it, well then finally I take it to the next step and jump straight to high poly modeling after I find out about what it was online, alright, well then I'm told that the only game engine I've ever worked with can't handle High Poly models with a bunch of stuff, so I cut back and did nothing but low poly and have done nothing but that sense. So I'm not used to doing High Poly Models, I can do it yes, but it's out of my norm and didn't even consider doing it as I have never been accustomed to it, and texturing is not my strong side, never has been.

    GarBenjamin - Exactly! I mean there's nothing wrong with making stuff look decent, but what happened to the days of shooting a secret switch on the roof (Quake 2, etc) them games actually made people think.
    Games like Banjo Kazooie, one of the greatest games of all time.

    I'm making a game like Banjo Kazooie.
    Hope people like it though, don't appear it will hardly be anyone from this community however, as most either A) Don't answer or B) Answer with only negative stuff or
     
  16. laurelhach

    laurelhach

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    Well the problem you have is that you tell people you have been working with 3d software for a really long time (17 years is pretty long). So people are expecting work with a higher quality. Probably they also expect this thread to die really soon if you can't show something more exciting.

    You have Level Artists that did show some excellemtn work in older thread and it's a major difference in work.
    If you still want to do something that is an old style, you first should tell the community this is what you want to do in your first message. Then, second, with that many experience in hands, you could probably do something that looks a bit better model or texture... My 2 cents.

    Anyway, if your strength is not texturing, you could keep your model in grey, but with nice lights and / or basic colors. So people might be still interested in watching your thread...

    Good luck and have fun with your project, that's the most important!
     
  17. N1warhead

    N1warhead

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    I'm still not understanding how this is really that bad... Pic below.
    I mean what is so bad about it? I did say everything were low in polys for optimization.
    I mean seriously what is so wrong with the pic below? I mean yeah I still have a few texture tweaks, but I don't see anything whatsoever ('bad') about it.

    It's not just a flat texture on it, even the entrance to the doorway goes in to keep the 3D to it.
     

    Attached Files:

  18. TacoSauce42

    TacoSauce42

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    I think the models are pretty good. They aren't like the other ones posted in the link by James. But if every thing looked the same then games would just suck because they'd all look alike. The design to the windows in the texture work you did makes it more unique in my opinion and feels like it would go good in a cartoony game.
     
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  19. N1warhead

    N1warhead

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    Finally someone says something good LOL.
    I appreciate that.

    Yeah I figured I'd go beyond painting a black window like most games and instead of modeling an entire building on the inside, that I mise well just texture it in.

    Yeah I agree! Maybe I should be more descriptive with things.
    And you're right if we all used the same things it would get boring.
     
  20. GarBenjamin

    GarBenjamin

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    For some reason a lot of people here seem obsessed with graphics and effects. Not sure why really. Some of the best (Indy) games have featured very simple even crude graphics. The reason the GAMES (remember it is not a movie, a cartoon or photo collage) were so much fun is directly linked to the time spent on the actual game mechanics and gameplay experience instead of redoing graphics over and over.

    I think your work is awesome. Focus on the GAME!
     
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  21. N1warhead

    N1warhead

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    I agree, yeah. Now the day Virtual Reality hits the shelves with putting me in a real world physically, then maybe I can think of realistic graphics, but until then, I don't mind a game that looks like the first Unreal Tournament, Goldeneye 007 for N64, Perfect Dark (n64) or anything, that time in age because they focused on FUN not realism....

    And you're right some of the best Indie games really don't have the best anything except FUN..

    Thanks GarBenjamin.
    I can't wait to put out a teaser of the game I am working on. But I see how the community is, so I'm gonna wait until I get actual progress done on it before showing anyone as just like real life, first impressions are everything... I'm not a concept artist so I'm not gonna draw up a bunch of useless concept art to make the game (appear) cool, when I can just record the game and show y'all.... Nothing wrong with Concept art, but it's misleading unless you have other stuff to show for it.
     
  22. JamesLeeNZ

    JamesLeeNZ

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    Nice little portfolio youve got going there.