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Building NavMesh at Runtime

Discussion in 'Scripting' started by hektac, Jun 12, 2014.

  1. hektac

    hektac

    Joined:
    Nov 9, 2012
    Posts:
    28
    I searched around but couldn't really find any solid yes or no. Is it possible to build a navmesh at runtime? I was working with procedural level generation and would like to use the NavMesh feature instead of a third party grid based solution. Anyone know if this is possible or not?
     
  2. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    It's not possible.
     
  3. ElvisAlistar

    ElvisAlistar

    Unity Technologies

    Joined:
    Oct 2, 2013
    Posts:
    226
  4. Nanior

    Nanior

    Joined:
    May 4, 2019
    Posts:
    101
    But how did Minecraft done it?!
     
  5. YourMomUnited

    YourMomUnited

    Joined:
    Nov 2, 2021
    Posts:
    2
    they uses different algorithm i guess