Hello . I'm working on a modding system for the game that works without using the Editor. Does anybody know where Code (CSharp): public struct Settings : IComponentData is being initialized? It's a bit difficult to find through the heaps of code & calls I'd like to change stuff such as clipSize and damage. I found the GameDesign folder thanks to watching the Getting Started video. That's where the clipSize is coming from. But what if I want to change it programatically? Thank you in advance!