Hi all, Im new to Unity and having come across from Cocos2d/Box2d on iOS am familiar with building levels in Tiled (.TMX). I am having trouble working out a quick/intuitive way of building levels in Unity. So far I have been creating gameobjects for walls - adding a collider, and carefully moving them into place - however this process takes ages and feels very clunky. I must be missing something here, as it would take days to build a level like this, opposed to minutes in something like Tiled. Can anyone point me in the right direction on how to best approach building 2d levels/scenes? Thanks!
There's nothing built-in that will do that, but if you don't mind a plug, check out SpriteTile (almost done now, just finishing up a demo game and the docs). --Eric