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Building Levels

Discussion in '2D' started by Uelogy, Dec 6, 2013.

  1. Uelogy

    Uelogy

    Joined:
    Dec 6, 2013
    Posts:
    2
    Hi all,

    Im new to Unity and having come across from Cocos2d/Box2d on iOS am familiar with building levels in Tiled (.TMX).

    I am having trouble working out a quick/intuitive way of building levels in Unity. So far I have been creating gameobjects for walls - adding a collider, and carefully moving them into place - however this process takes ages and feels very clunky.

    I must be missing something here, as it would take days to build a level like this, opposed to minutes in something like Tiled.

    Can anyone point me in the right direction on how to best approach building 2d levels/scenes?

    Thanks!
     
  2. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
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    There's nothing built-in that will do that, but if you don't mind a plug, check out SpriteTile (almost done now, just finishing up a demo game and the docs).

    --Eric
     
  3. Uelogy

    Uelogy

    Joined:
    Dec 6, 2013
    Posts:
    2
    That looks awesome! Pretty much what I was hoping for! Any idea when it might be available? :D
     
  4. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
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    Posts:
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    Quite soon, a matter of days I should think.

    --Eric