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Building leaves empty folder

Discussion in 'Windows' started by Hale_88, Nov 1, 2013.

  1. Hale_88

    Hale_88

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    Hey guys,

    So I have my game up and running on the windows phone 8 store and I want to port it over to windows store. So I have the same project and I change the build settings to windows store app. I also have Visual Studios 2012 express for windows 8 installed. When I click the build and select a folder two small black boxes pop up as if it was building and then it beeps at me. I then check the folder that I was attempting to build to and nothing exist in the folder.

    Anybody know why this is happening?
     
  2. Dustin-Horne

    Dustin-Horne

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  3. Hale_88

    Hale_88

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  4. Aurimas-Cernius

    Aurimas-Cernius

    Unity Technologies

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    Have looked in the log of the editor? Perhaps build failed for some reason, you should see something there telling you the reason.
     
  5. Hale_88

    Hale_88

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    I have checked the log editor and it shows nothing. It's honestly as if nothing is happening when I press the build button
     
  6. k00ksta

    k00ksta

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    Are you using any 3rd Party Add-on's .. For one Collider Gen for instance? I notice if there are build warnings sometimes it wont build the Windows Store app's.
     
  7. Hale_88

    Hale_88

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    I am using NGUI but that's it and NGUI works on windows phone 8 so I would be very surprised if it didn't work for Windows Store
     
  8. Hale_88

    Hale_88

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    Here is a video that shows what I am doing. Quality is still low but you can see the basic problems

     
    Last edited: Nov 5, 2013
  9. Hale_88

    Hale_88

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    Just thought I would bump this as I still am having this problem and can't figure it out.

    Some more information for you guys, I am using a sony vaio pro 13 running windows 8.1 with the new i7 processor and the intel graphics card. Also I have to force Unity to run in DX11 mode or else when I boot up any graphics it crashes. Maybe that is wrecking something?
     
    Last edited: Nov 10, 2013
  10. Tomas1856

    Tomas1856

    Unity Technologies

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    Could you attach Editor.log?

    Also maybe you're building to path which have spaces in it, though this shouldn't be a problem, you never know.
     
  11. Hale_88

    Hale_88

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  12. BFS-Kyle

    BFS-Kyle

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    The error is right in the log file:

    Code (csharp):
    1. error CS0006: Metadata file 'C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral\Windows.winmd' could not be found
    You do not have the Windows 8 SDK installed. I know for certain that it can be installed side by side with Windows 8.1. Download it from http://msdn.microsoft.com/en-us/windows/hardware/hh852363.aspx and install that, then try again and it should build for you.
     
  13. Hale_88

    Hale_88

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    Hey Kyle,

    I have installed the link you sent me up I am still having problems with the build, two balck boxes pop up quickly now instead of just one. It still has an empty folder. I have attached the editor logs again

    View attachment $Editor3.txt View attachment $Editor2.txt View attachment $Editor1.txt View attachment $Editor4.txt View attachment $Editor5.txt
     
  14. BFS-Kyle

    BFS-Kyle

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    I've got good news and bad news for you.

    The good news is that installing the Windows 8 SDK fixed it for you! Hooray!

    The bad news is that now that it is able to *try* to build, you are getting proper errors.

    Have you looked at the console before in Unity? Go to Window -> Console, it will show errors that come up as you try to build. These errors will come up in your console. As well as any error while running / testing the game - you really cant live without the Console window.

    Basically your problem is now that you are using classes (hashtable) that are unsupported with Windows 8 store. There are plenty of other posts in this forum about it which you can look through, or you can wait till Unity 4.3 comes out (soon) which I believe fixes the issue of Hashtables automagically for you.

    -Kyle
     
  15. Hale_88

    Hale_88

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    Oh I see, its the hashtables in iTween now that are breaking it.

    Thank you very much for your Kyle!